The cost-effective Sony PC game
Sony's game deployment on the PC platform is in progress, and recently ushered in the launch of "Uncharted: Rogue Legends Collection", which was created by Sony's first-party studio Naughty Dog , its There are not many games released, but they are all high-quality and even classic. "Uncharted: A Collection of Rogue Legends" includes two games, "Uncharted 4: A Thief's End" and "Uncharted: The Lost Legacy". The current preferential price is at At about 250 yuan, the game is full of time, plus the naughty dog-style movie narrative, it is still very worth buying.
Let’s talk about other things. The PlayStation exclusive game “Sackboy Adventure” has also been launched on PC recently. "Marvel's Spider-Man: Miles" is about to be launched in November. Spider-Man fans are naturally rushing, but the shortcomings are also significant - the game duration is shorter than the orthodox game, there is no DLC, and the price is relatively high. In contrast, of course, the "Last Survivor" remake will be more expected, but it should not be available on the PC side so soon.
"Uncharted: The Legend of Thieves Collection" is extremely rich in content, suitable for slow enjoyment. Due to time constraints, this time only "Uncharted 4: A Thief's End" and "Uncharted: The Lost Legacy" have been cleared in terms of gameplay and hardware. There is not much difference in optimization. The following text will share with you the gameplay experience and hardware requirements (for A card). First, introduce the relevant test hardware. If you don’t need to understand the performance test section, you can also jump to the game. Experience the sharing section.
Core test hardware introduction
is the first model representing the flagship Sapphire RX 6900 XT Ultra Platinum Aurora Special Edition, in addition to the Boost frequency up to 2365Mhz and high-quality materials, it also has full coverage ARGB lighting effects , Fan quick release design, dual BIOS + software switching function and other selling points, positioning second only to the fever-level poison series, is higher than the ultra-platinum OC. The second model of
is the high-end Sapphire RX 6750 XT Ultra Platinum, the Boost frequency reaches 2623Mhz, and the memory frequency is also upgraded to 18 Gbps, which is better than the high-end RX 6700 XT non-public performance, and its ARGB lighting effect covers In the shoulders and part of the back panel, as an ultra-platinum family, the fan quick release design, dual BIOS + software switching function and other features are in the same line. The third model of
is the mid-to-high-end Sapphire RX 6650 XT ultra-platinum with a Boost frequency of 2694MHz. Compared with the first two three-fan players, its graphics card length is only 260mm, but the basic features of the ultra-platinum family are not the same. Less, the appearance style design is similar. The fourth model of
is the Sapphire RX 6500 XT Platinum Edition OC, which is the big brother product of AMD at the thousand-yuan level. It is the first product of the RDNA 2 architecture to use TSMC's new 6nm process, the Boost frequency reaches 2825MHz, and the actual graphics card length is 194mm , Compatibility is not bad for small chassis. The fifth model of
is the Sapphire RX 6400 Platinum Edition, which is currently AMD's 1000-yuan secondary substitute. The Boost frequency reaches 2321MHz. The biggest advantage is that there are many products with half-height and ITX specifications. The host, especially the RX 6400 Platinum version, as a half-height card, its internal heat dissipation structure is actually blessed by heat pipes, and its length is only 170mm. The CPU tested by
is Ryzen 7 7700X, using the latest Zen 4 architecture and TSMC 5nm process, with eight cores and sixteen threads and pure large core specifications, the highest Turbo frequency can reach 5.4GHz, coupled with its single CCD structure, it is the most suitable processor for gaming applications in the Ryzen 7000 series. Recently, Double 11 has also carried out a major price reduction for the Ryzen 7000 series, forming a mid-to-high-end 3A. The platform is pretty good.
The water cooling radiator with CPU is MSI MEG CORELIQUID S360. It adopts the mainstream solution of Asetek's seventh-generation water pump. It has strong performance and can easily suppress the Ryzen 9 7950X. It has a decorative cover + 2.4-inch IPS material LCD display, no obvious light pollution design, a 60mm embedded fan is designed between the screen and the water pump, which is well thought out.
with Ryzen 7 7700X motherboard is MSI MAG B650M MORTAR WIFI mortar, the motherboard uses 12+1+2 luxury power supply, the CPU VCORE each phase MOSFET can reach 80A, supports two M.2 slots can be installed PCIe 4.0 solid state , The I/O interface has also been greatly upgraded compared to the B550. Although it is named B650, the actual product positioning no longer belongs to the B series motherboard.
game test involves 4K resolution, the display is MSI MPG321UR-QD, with 4K+144HZ high-end gaming parameter blessing, back I/O interface with dual HDMI 2.1 combination, in the case of 4K+120HZ, it also supports Native 10bit color depth picture, almost perfect 4K high-end game all-round display.
game options, FSR 2.0 image quality and test scene
installed the Adrenalin 22.10.3 Optional (WHQL) graphics driver and the latest version of the chipset driver. AMD's three versions of graphics drivers in October did not point out the "Uncharted: Rogue" "Legend Collection" has an optimization log, the operating system is the latest version of Windows 11 22H2, the Ryzen 7 7700X uses the default PBO AUTO state, and is paired with two DDR5 6000C32 16GBX2 to form a dual channel, and enables SAM technology in the BIOS to improve some graphics performance.
"Uncharted: The Legend of Thieves Collection" has the advanced graphics features of this year's Sony PC games - all equipped with NVIDIA DLSS and AMD FSR technology, for the general public, AMD FSR 2.0 is more popular with players, and can also adjust the sharpness . In addition, the two options of locking 30 frames and performance counter are also very user-friendly. The former is very convenient for some entry-level hardware to lock the frame, and the latter is very friendly for players to understand the running situation of the game (no need to use MSI Afterburner No. 1). third-party software).
The advanced graphics in the game can only adjust six options, all of which are relatively common types. This kind of movie narrative game generally has fewer adjustable options. After all, everyone is used to getting started and immersed in it. It is recommended that you choose according to your own hardware There are four preset schemes of ultra high, high, medium and low. It is worth mentioning that the interface of resolution and graphics has a long UI occupied by video memory that can be used as a debugging aid, allowing players to clearly understand whether the current screen settings are Match the hardware video memory.
The FSR 2.0 technology in the game is divided into four grades: quality, balance, performance and ultra-high performance. Here we compare the 2160P+FSR 2.0 quality file with the original picture. The central area picture FSR 2.0 can perfectly reach the level of the original picture. , the distant part is slightly blurred, the balance of the picture is well controlled, and the overall picture looks good. There is no abnormal picture in the whole process of customs clearance using FSR 2.0. This game was first released in 2016, and the picture is still acceptable today. It's amazing, especially the art style.
The game does not containBased on the Benchmark benchmark, for "Uncharted 4: A Thief's End", all the hardcore chapters have been played, and the final test scenario is Chapter 10 "Twelve Towers". The specific test process is to drive the off-road vehicle through the beginning. All kinds of dirt roads and grasses, the grand rendering pressure of this scene is the largest in all chapters, which can provide players with a good performance reference. Each graphics card is tested twice to take the average number of frames, and the default ultra-high image quality is used. , if the graphics card performance is insufficient, the picture quality will be gradually reduced. Compared with 1080P resolution, the performance of before and after FSR 2.0 is turned on is relatively abundant. With FSR 2.0 blessing, it perfectly reaches the high brush standard, and the frame numbers of the higher-end RX 6750 XT and RX 6900 XT are even close. At 200 frames, although the game adopts the third-person view, there are relatively fast-paced battles, so the higher-end graphics cards can still feel the smoothness brought by the high refresh rate. As for the performance of the RX 6500 XT and RX 6400, it is more embarrassing , because 4GB of video memory is still insufficient, it can only play at a level close to 40 frames.
analyzed the operation of RX 6500 XT and RX 6400 in detail. Even at 1080P resolution and preset low image quality, their 4GB video memory was exploded. When using the RX 6650 XT, I found that this game requires at least 6GB of video memory at 1080P, unless the resolution is continued to be reduced (or the lower-grade FSR technology is used). After experiencing several PC games from Sony this year, the hard core believes that For today's 3A games, the minimum standard for graphics cards should be more than 6GB of video memory.
2K resolution, the RX 6650 XT can still maintain an average level of more than 60 frames, and it can basically reach the high brush standard after FSR 2.0 is turned on. It is also the most improved among the three RX 6000 series in the above chart, and the cost performance is very good, while the RX 6750 XT It is a choice for players to enter the class. As for the RX 6900 XT, it can meet high-end needs such as 2K@165Hz.
4K resolution, I personally think that the RX 6650 XT is still competent. After turning on FSR 2.0, it has changed from a barely playable level to a smooth play level. It should be noted that the 8GB video memory of the RX 6650 XT will also be exploded, and the memory The occupancy will be close to 20GB, but the memory compensation effect is obviously much better than that of the RX 6500 XT and RX 6400, while the 12GB video memory of the RX 6750 XT is very sufficient, and the original performance is lacking. The FSR 2.0 technology can also reach an average of 77 or more. Finally, the RX 6900 XT can still meet the high refresh rate of 4K.
is a game that uses enough hardware resources, and the performance of FSR 2.0 at 1080P resolution RX 6900 XT can also be improved (about 12%), and the occupancy rate of CPU will also increase. You must know that in the past some The performance of FSR 2.0 games will not improve in this case. The only thing is that this game has a certain threshold for video memory. As for the CPU, as long as it follows the positioning of the graphics card, it will be fine, so we will not test it here.
Brotherhood and love dual-line experience
"Uncharted 4: A Thief's End" is a completely cinematic narrative game, the cinematography pays attention to the smooth movement of mirrors and follows logic to achieve a more realistic cinematic vision, this game The first time you enter the interface, shader rendering will be performed (it is also necessary to replace the graphics card, and the time depends on the hardware performance). After the rendering is completed, there is basically no loading process during the game, which also achieves the purpose of smooth movement of the mirror to a certain extent.
and the auditory aspect should always be weakened a little, after all, the game is not a real movie, but it can also achieve a certain immersion and sublimation effect when used properly, such as Nathan and YiLinna drove the BGM in the off-road vehicle after reconciliation, and the narrative paid more attention to the level of the screenwriter. Every character in the plot of "Uncharted 4: A Thief's End" is more vivid, and I personally think it is better than the later "Tomb Beautiful". Shadow: Shadow is much better, the following is a simple analysis of the mirror movement and characters.
The script of "Uncharted 4: A Thief's End" is still a relatively old-fashioned action movie. At the beginning of the game, part of the thrilling plot of the two brothers' adventure at sea was inserted, but the plot was arranged properly, and soon the plot came to the young Dre Brother Ke, this scene fully shows Sam's brotherhood, and the identity of the orphan brother is a major contributor.
In the late game when Sam is revealed to be the truth, pay attention to this shot, what Sam said corresponds to what he promised to Nate when he was young, and the way the front and rear images are moved is focused on the two of them, but The positions of the two people in the front and rear are reversed in the shot.
When he was young, Sam, as the elder brother in the orphan family, showed the greatest care and protection for the underage younger brother, so his position in the camera would be more conspicuous (there is another motorcycle as the foreground, which has a stronger sense of focus). Later, Sam When explaining the truth to Nate, his sincere apology needs to be conveyed, the characters are low relative to each other, but a close-up of his frontal face is given.
This is the unique sensational effect brought by the mirror movement, and it also shows the player the current relationship between the characters in the plot. There are a lot of such mirror movements in the game.
Nate and Sam's characters are similar to a tough guy with flesh and blood, but they don't leave players with a stereotype of killing all the way to the end, because not only brotherhood, but also humorous dialogue elements on the road, and this Sullivan It is an important supporting role. Almost every mess, Sullivan stands up to clean up (even reconciling the relationship between Nate and Irina), and Sullivan has to be loyal, and even personally think that he is more like a father or a master role arrangement.
Elena is an important main character in the first three "Uncharted" series. It is very suitable as a reconciling agent for brotherhood and friendship in this work. Elena has a lot of roles in the game, but it will not happen because of this. Discord, even if you haven't played the first three works. The previous work is not a cinematic narrative, but love is a longer process.
The image of Elena in the first three films is not as profound as this one, and it is precisely because the first three films and Nate have gone through hardships and dangers, and the coexistence of adversity and adversity can pave the way for the love of this work. At the beginning of the game, there is a description of Nate and Irina. People get along harmoniously. In the middle stage, there is a very special episode. Sam just blocked the gun for Nate with his front foot, and Elena, who fell out with his back foot before Nate fell, arrived. Brotherhood and love are both presented in the short plot. Well, Yelena makes her debut at this moment, paving the way for assisting Nate's adventure later, and the way of her own cinematic narrative makes it easier to explain love.
The main villain of Leif is clearly portrayed. In the early chapters of the game, you can see that his heart is ruthless, and it is logical to become the final big BOSS, and although Natien is also the villain, in the end she pointed a gun at Lei Husband, can feel her being betrayed as the boss of mercenary , Natien and Drake brothers (especially Sam) are essentially just for money, in "Uncharted: The Lost Legacy" Natien is One of the protagonists is naturally not designed to be too villainous.
Climbing and fighting can be integrated, puzzle solving is an understatement
The thrilling climbing gameplay can be said to be first created by "Tomb Raider", and "Uncharted" has always been the core gameplay in the first few films. "Hook" and "sling" and rock nail equipment, the body feel is more dynamic and refreshing, the most common is the coherent operation of air jump + hook, especially in some areas, after sliding down the cliff slope, before falling off the cliff Swing the hook to a safe position, and this climbing design will be closer to "Tomb Raider: Shadow".
The game has a total of 22 chapters excluding the prologue and final chapters, it takes 15 hours to clear the hardcore difficulty level, so that the game scene design of "Uncharted 4: A Thief's End" is very rich, some of which are charming, such as islands and volcanic ruins, and some are very thrilling, such as Everett's Under the tunnel, the contrast is obvious and the terrain changes greatly, which is also the reason why the climbing game is not easy to be boring.
In addition to players taking the initiative to get in touch with the thrilling climbing session, the game also adds some dramatic thrilling plots in some specific scenes. The most common is that the place where you stepped on suddenly collapsed, which is also the standard setting for cinematography. On the other hand, the collection elements (treasures) are not prominent in the gameplay, which is quite different from "Tomb Raider: Shadow". The collected treasures only have names. After all, it focuses on cinematic narratives. Of course, the background The story you want to know can still be done from the game literature.
There are about 20 basic weapons in the game, which are divided into different types. Among them, the ones with the golden mark will be more powerful, and there is no modification mechanism setting. This kind of mild combat is personally very pleasing, and most of them have no ammunition. Next, I don’t think about which gun to use at all. There is no attribute display for the dropped firearms. It can be used after killing the enemy and picking it up. One more thing, grenades are really easy to use, and they are relatively scarce. They have certain effects on players. 's test.
As for the enemy types, there are not many but very reasonable settings. It can be understood in this way. Because of the relationship with different weapons, the enemies are divided into two categories: light and heavy. The whole battle process is very "movie".
weapons are very detailed in terms of physical effects. The shotgun and the pistol shoot on objects, and the scattered fragments have different density and angles. Weapons with powerful firepower also have certain penetrability. The simplified design creates a good sense of immersion in the overall battle. As a third-person shooter game,
has to mention the bunker mechanism. Thanks to the game's physics engine , some of the bunkers will be destroyed, and some objects can also be used as temporary bunkers. The more profound scene is that , Nathan pushed down the table and chairs in front as a cover, and the movements were done in one go.
is actually not easy to fight on hard difficulty, because the setting can only use one secondary weapon and one main weapon, the ammunition is limited and staying in one place will be suppressed by firepower, so climbing and shooting are often combined to operate, Hanging on the wall can use secondary weapons and grenades, and even in some scenes, you need to transfer the position directly through the hook. Personally, I think this is the characteristic gameplay of "Uncharted 4: A Thief's End".
Of course, the game also has a sneaking gameplay. For hardcore, it is essentially to obtain the enemy's weapons and ammunition, and by the way to reduce the pressure of the frontal battle. I personally think that sneaking all the way is not the game's gameplay orientation. At the end of the next area, there is bound to be an enemy with a strong grip.
also involves melee combat during the game. Basically, it adopts the mainstream QTE mechanism, which is a standard design element of cinematic narrative games. Coupled with the use of different mirror movements, players can have a certain sense of interaction.
In addition to the main climbing and shooting links, "Uncharted 4: A Thief's End" also has some wonderful chase scenes, and some scenes pay tribute to the classic game "Crash Bandicoot"
As a tomb adventure game, this work The decryption elements in the true sense are actually quite few, and the difficulty is lower than the previous works of "Tomb Raider: Shadow" and "Uncharted Sea". Personally, I feel that it is on the same level as " God of War 4", and you can even skip it. The puzzle solving is outrageous, and I personally think it has a close relationship with the overall movie narration of the game.
Most of the puzzles need to open the notebook, the answer is clearly given in it, basically without thinking, it is very in line with the movie look and feel
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even integrates climbing into the puzzle-solving link, but this level of puzzle-solving is at most errands
Summary
Sharing this article, you can find that the gameplay and hardware optimization of Uncharted: A Collection of Thieves It's pretty good. The cinematic narrative created by Naughty Dog has a strong sense of immersion. The game dialogue will never be skipped. A good balance between movies and gameplay is achieved. The game price is not high. The derivative works can provide more than 20 hours of play experience, and I personally think it is still very worth buying. Game optimization continues the strong hard power behind Sony's PC games, and is also supported by NVIDIA DLSS and AMD FSR 2.0 technologies. However, for mainstream 1080P players, it is best to prepare a graphics card with 6GB of video memory to play a lot more smoothly.