Text/White Demon After 4 years, the second work of "Final Fantasy 7 Remake" "Final Fantasy 7 Rebirth" finally meets everyone. Cloud and his party will also start from the "Escape from Midgar" A new beginning to continue the adventure. As for the openness revealed in many previous

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After 4 years, the second work of "Final Fantasy 7 Remake" "Final Fantasy 7 Rebirth" finally meets everyone. Cloud and his party will also start from "Escape from Midgar" The adventure continues with this new beginning. As for the open world revealed in many previously released materials, it not only subverted the linear process design of the first part, but also gave many players more expectations.

Text/White Demon After 4 years, the second work of 'Final Fantasy 7 Remake' 'Final Fantasy 7 Rebirth' finally meets everyone. Cloud and his party will also start from the 'Escape from Midgar' A new beginning to continue the adventure. As for the openness revealed in many previous - Lujuba

In fact, after playing the mobile game, "Final Fantasy 7 Rebirth" gave me the feeling that it is indeed good enough. It has upgraded all aspects based on the first part, not just the continuation of the plot level.

Improved plot

Regarding the plot of the remake of "Final Fantasy 7", the producer has made it clear that there will be certain changes in the order of plot narrative. For example, the most typical "Wutai" that should be explored in "Final Fantasy 7 Rebirth" according to the original order does not appear and will be left to the third part.

While changing the narrative order of the plot, "Final Fantasy 7 Rebirth" also adapted some of the original plots that were too rigid in logic, making it smoother in terms of look and feel. In contrast to the improved plot, the cutscenes of this game have been greatly improved. In addition to the large sections of CG that advance the main plot, some battle scenes also have very excellent performances.

Text/White Demon After 4 years, the second work of 'Final Fantasy 7 Remake' 'Final Fantasy 7 Rebirth' finally meets everyone. Cloud and his party will also start from the 'Escape from Midgar' A new beginning to continue the adventure. As for the openness revealed in many previous - Lujuba

Perhaps considering that some players are keen on fighting and are not interested in long videos, "Final Fantasy 7 Rebirth" has nearly 20 mini-games, and they are filled in each chapter. For example, the honor guard performance is based on audio games. The operation of the game is demonstrated, as well as the gameplay similar to racing games such as dolphin dash. The emergence of these mini-games can indeed bring players new fun that is different from plots and battles.

Text/White Demon After 4 years, the second work of 'Final Fantasy 7 Remake' 'Final Fantasy 7 Rebirth' finally meets everyone. Cloud and his party will also start from the 'Escape from Midgar' A new beginning to continue the adventure. As for the openness revealed in many previous - Lujuba

Of course, in order to avoid spoilers, it is difficult to talk about the plot in detail. As for the shortcomings of this game in this regard, it may be that it "forces" you to choose performance mode to some extent. Because although the image quality mode provides higher resolution and game graphics, the obvious drop in frame rate is obviously unacceptable for "Final Fantasy 7 Rebirth" which has a lot of real-time combat content.

A decent open world

This part may be the biggest difference between "Final Fantasy 7 Rebirth" and the first one.

Compared with the linear process of the first part, "Final Fantasy 7 Rebirth" has given a basic setting of a semi-open world from the beginning. As the plot continues to advance, the location of the protagonist group continues to change, and area maps will be unlocked one after another during this period. When the surrounding areas have just been unlocked, the simple and fast "quick movement" in the open world cannot be used. , only by advancing the main plot of the area to a sufficient extent can players enter the "open time" where they can freely explore and move freely.

Text/White Demon After 4 years, the second work of 'Final Fantasy 7 Remake' 'Final Fantasy 7 Rebirth' finally meets everyone. Cloud and his party will also start from the 'Escape from Midgar' A new beginning to continue the adventure. As for the openness revealed in many previous - Lujuba

At this time, you can go back and complete a few side tasks, or even go back to a place that you ignored before when you were busy advancing the main line. You don’t have to worry about never being able to return to a certain area in the past once the main line is over. In addition, if players want to summon chocobos to travel in various areas, they need to complete the corresponding chocobo capture mission first. And the chocobos in quite a few areas have their own unique skills, such as some chocobos. Birds can climb rocks, and some can jump to extremely exaggerated heights with the help of mushrooms.

But to be honest, the open world setting of "Final Fantasy 7 Rebirth" can only be regarded as quite satisfactory, and even has a pure "canned taste". Every time you go to an area, you can open the so-called communication tower, and then the so-called "Life Point Exploration" and other side tasks will be clearly marked on the map. Through these side tasks, you can improve the exploration of the area. Through this, you can use Chadley's Purchase various supplies with restrictions.

Text/White Demon After 4 years, the second work of 'Final Fantasy 7 Remake' 'Final Fantasy 7 Rebirth' finally meets everyone. Cloud and his party will also start from the 'Escape from Midgar' A new beginning to continue the adventure. As for the openness revealed in many previous - Lujuba

These open-ended contents include quite satisfactory QTE links, as well as ordinary searching for objects and people, and monster hunting. Based solely on the rewards of the tasks themselves without plot-level feedback, these homogeneous regional contents will quickly make people feel lost. The motivation to play repeatedly, and then treat "Final Fantasy 7 Rebirth" as a linear process game again in subsequent areas, instead of choosing to explore the entire "open world".

Comprehensively upgraded combat system

Just like the first game, "Final Fantasy 7 Rebirth" still maintains the combat system that combines ATB and Act, and adds extra fun than before.

In fact, the battle system of "Final Fantasy 7 Remake" has always been quite unique in my mind. It is a very smooth and intense real-time battle, with just the right character switching and skill selection with time-stop effect. It can be said that "Final Fantasy 7 Remake" not only ensures players' enjoyment, but also takes into account the strategic depth of a pure ATB combat system.

In addition, the new magic book settings also enrich the action elements.

Text/White Demon After 4 years, the second work of 'Final Fantasy 7 Remake' 'Final Fantasy 7 Rebirth' finally meets everyone. Cloud and his party will also start from the 'Escape from Midgar' A new beginning to continue the adventure. As for the openness revealed in many previous - Lujuba

The magic book is similar to the common skill tree design in many RPGs. Through upgrading and skill books providing skill points, players can unlock the corresponding talents and skills for each character. There are simple and crude effects such as "increase maximum HP value" and "increase damage by 5%", as well as attribute magic that can be released without MP, as well as new two-person team-up actions, giving players more choices in output methods. , and at the same time, to a certain extent, it reduces the blank time of accumulating atb bars during flat cuts.

In addition, the emergence of "Joint Abilities" not only gives characters more options for releasing powerful skills, but also adds additional gain effects. For example, some "Joint Abilities" can temporarily increase the upper limit of the ATB slot of two cooperative characters to Three grids allow the character to have higher short-term bursts.

also added new characters to the protagonist group in "Final Fantasy 7 Rebirth". Some drawbacks are that with the addition of new characters, the strength of each character becomes somewhat unbalanced, which leads to players who want more In order to fight easily, it is necessary to add the new character "Yuffie" to the team. As a new character, Yuffie can switch between long-range and melee combat by "throwing shurikens". Her ultra-high output and fast ATB accumulation speed also make her look better than the original characters. Much more powerful.

Text/White Demon After 4 years, the second work of 'Final Fantasy 7 Remake' 'Final Fantasy 7 Rebirth' finally meets everyone. Cloud and his party will also start from the 'Escape from Midgar' A new beginning to continue the adventure. As for the openness revealed in many previous - Lujuba

However, it is worth mentioning that with the continuous expansion of the number of protagonists, the number of teams that players can control is still maintained at three. In order to give enough roles to those characters who are not in the team, "Final Fantasy 7 Rebirth" also gives More different settings. Although the main story is not clearly divided into two routes, the team controlled by the player and the team composed of other characters often act separately. Sometimes the two parties are arranged to perform different tasks in a plot arrangement, and sometimes they control the two teams separately. , take a different route to the "Rendezvous Point" and then enter the cutscene.

is not as good as

To be honest, during my playing process of "Final Fantasy 7 Rebirth", I did not find any obvious shortcomings. At most, the design of the open world is not outstanding, but it is difficult to call it that. A failure. The only thing that somewhat affected the gaming experience and even gave me a headache was the large number of mini-games in Final Fantasy 7 Reborn.

sounds like a somewhat inconsistent view. After all, I have previously praised the combination of the main plot and mini-games of this game, but the problem is: it is too much.

Text/White Demon After 4 years, the second work of 'Final Fantasy 7 Remake' 'Final Fantasy 7 Rebirth' finally meets everyone. Cloud and his party will also start from the 'Escape from Midgar' A new beginning to continue the adventure. As for the openness revealed in many previous - Lujuba

I have to admit that when I encountered them in the early days, I still liked these small games with wonderful designs and excellent feel. The most typical one is the card mini-game "Queen's Blood" that can be played almost throughout the entire main line and can be played against NPCs from all over the world. The two sides fight on a 5*3 chessboard, and the final outcome is determined by the sum of the combat power points of each column of cards.

Text/White Demon After 4 years, the second work of 'Final Fantasy 7 Remake' 'Final Fantasy 7 Rebirth' finally meets everyone. Cloud and his party will also start from the 'Escape from Midgar' A new beginning to continue the adventure. As for the openness revealed in many previous - Lujuba

Different cards have different costs, and the grids they can occupy are also different.At the same time, there are also some cards with additional special effects, such as special cards including "Holy Ark Dragon" that can destroy the opponent's cards, and special cards that increase your own combat power every time an enemy card disappears. This kind of experience of fighting and intrigues with opponents on the chessboard is also very fun. I am also happy to take a break by playing two games while continuing to advance the main plot.

With the emergence of a large number of mini-games in the main plot, it will greatly affect the player's progress in advancing the plot, turning the originally fun mini-games into a failed design that deliberately slows down the rhythm of the plot. For example, the audio game-style operations given during the performance of the honor guard, and the chocobo competition that appeared in the middle of the game, etc. One of the chapters (trying not to spoil anything) is almost entirely filled with mini-games. As I advanced the chapter, I gradually changed from being very interested at first to finally just wanting to end this seemingly endless experience as soon as possible. A collection of mini-games.

summarizes

’s improved plot and improved cutscenes, which bring players a better immersive experience. After

added the ability to join forces, the combat links and output methods have also changed to a great extent compared to the past. The operation of cramming too many mini-games into the main plot made me feel a little uncomfortable when advancing the main plot. It is difficult for me to say that there are any bigger shortcomings in "Final Fantasy 7 Rebirth" - even when I look back, there are I want to pick up a certain mini game and play it.

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