"League of Legends" S8 World Series ended all group matches, and the third seed of LMS G-Rex Gaming, who played on the last day, still could not escape the fate of six-game losing streak. A dismal record of six defeats. After the game, GRX team director Toyz and coach Ah Wei accepted a joint interview with Taiwanese media. During the interview, Toyz also revealed to the media the team's team building policy for next year, planning to form an all-local star lineup, and no longer use Korean players.
Q1: When interviewing the Green Tea coach yesterday, he said that although MAD mainly focuses on operations, the players can’t survive in the lane, and naturally there is no operation to play. Then what do you think is the biggest problem of GRX this year? Personal ability? Or team communication?
Awei: The biggest problem is mainly our early stage. In fact, when we played against these strong teams, we made mistakes in the early stage.
Q2: In the LMS, GRX is mostly stable in the early stage to the main teamfight in the late stage, but in these six games, you seem to be unable to make a good teamwork to solo grab or grab objects. What do you think is the reason?
Toyz: In fact, when we played in the LMS, we always favored late-game teamfighting roles, but in this World Championship, the version has not changed at all, but some teams have brought in some new things, so all teams including RNG and Flash Wolves are also Facing the same problem, they generally focus on teamfighting roles in the mid lane, but when some sub-roles come out, these teamfighting characters become unable to fight battles, so our team is also facing a similar situation, which makes us unable to survive until the later stage. As long as the sub-band roles in the later stage make these team battle characters completely unable to play, so we can't adjust to the rhythm at the moment, which is the biggest failure of this World Championship.
Q3: This time the LMS has two teams playing in the World Championship for the first time, with a total of 3 wins and 16 losses in the final score. Can you share with us how to look at the LMS ecology and future prospects?
Toyz: I have to be honest and say that the current strength of the LMS is indeed lagging behind other competition regions. I think there is a key problem, that is, our game population and base are too small, so there is no way to pick out very good players from the local area. GRX is one For example, we have to bring in some players from the outside, but this is not my original intention, this is the only way we can do this when we are forced to do so, and the current LMS cannot escape this situation if they want to strengthen this region.
Q4: After the World Championship, what are the goals and priorities of GRX in the next stage?
Awei: Of course it will be MSI in the Spring Split next year, and we still aim for that. Coach Awei of
believes that GRX's goal next year is of course to be the first in the Spring Split next year and enter MSI.
Toyz: I didn’t set my goal so far. In this World Championship, I am very...although I passed, but I am still very disappointed in the end. I never thought that I would end up with this result. After all, I am still a person who can decide things People, I may focus on local star teams next year. I hope to form a team with all local players, and I also hope that every player has the strength to stand on the international stage.
(there will be a player rotation next year?) It should not be a rotation, but we will be very willing to find players from other teams. If their contracts expire, of course it will be relatively difficult if the contracts do not expire, and we will return As for the question just now, in fact, very few players in the Taiwanese team are changing teams, because everyone seems to have a sense of team revolution, and this part is relatively difficult, but I will try my best. This sentence does not mean to offend any players. Going to use any Korean players.
Q5: You just said that the reason why you did not perform so well this time is because some new things were added, but you performed well in this part of the play-in round. I would like to ask why it is different after entering the group stage?
Awei: Mainly the teams in the qualifying round. At that time, everyone in META chose teamfighting characters and strong bot lane characters, such as Shaya and Keisha. After the group stage, Camille, Akali, There are mostly nocturnes, which are divided into bands. This kind of thing is suitable for our group practice. In fact, the effect is not so good, probably becausebiggest difference.
Toyz: My own part may be that the wild card division and both of us do not understand each other. In fact, the teams we faced in the play-in round gave us a feeling that they did not do any homework for us. The forbidden corner didn't target us at all, so it was very easy to fight. In my own words, it was actually quite difficult to play SUP in the promotion match. There was still an element of luck to get in. Their players' mentality might collapse on the spot. That's why we can successfully enter the group stage.
Q6: The World Championship must have benefited the players a lot. What enhancements do you think the team will make in addition to the players after the World Championship?
Awei: In addition to the players, it should also include logistics. This time I came to the World Championship to learn a lot, whether it is team management or short-term improvement of strength, including improvements in BP, so next year I will use this Let’s make adjustments on the one hand, and the player part may also be managed in a different way, but this cannot be disclosed yet.
Q7: In terms of RNG, their doubles and junglers can cooperate with each other to play different tactics. Can you analyze whether you have the same effect with baybay and empty this time?
Toyz: No, both of them played very badly. To be honest (do you think the loss this time is because it has a lot to do with the jungler or because there are many online problems?) I am also very honest, it has a lot to do with it, In fact, the games we will lose are actually decided in the first 15 minutes, and the game crashes entirely because of the jungle movement in the first 15 minutes. Of course, not every game is like this. I am talking about most games, and I also I don't want to blame the players for this responsibility, so we actually have some problems in adjusting the mentality and style of play of the players. If you ask me another question, do you regret leading this group of Nakano? I can only say no.
Q8: Would you like to comment on the performance of each player in this World Championship?
Toyz: In fact, I am quite satisfied with PK’s performance in the World Championship this time. He seems to be the only player who did not have any problems with the game performance due to nervousness. His overall role can also keep up with the version. This time his performance reached 7 Bar.
Actually, I know that Candy is very stable and has a relatively large character pool, but it may be because he can’t link up with the jungler this time. In fact, it is difficult for him to play his own advantages. I haven’t tried it, because what everyone is playing is no longer what we were originally playing, and we rarely help him get some mage-type characters, and he himself can’t play well. I don’t think Candy can’t play this time. 6 points.
Awei: As a jungler, Empt2y actually performed pretty well in the regional qualifiers and play-ins, but after the group stage, the jungler opponents encountered in both group training and competitions are getting stronger and stronger, and those dynamics will change. It's getting harder and harder. He didn't respond to this part , and there are some problems with the character pool. This part has not improved very well, he is probably 4~5 points.
GRX coach Awei scored very low scores against the two junglers.
baybay has always had an old problem that he can’t react. He’s not such a fast player. Although he played aggressively in the early stage, he may make some mistakes because he can’t react to some things, such as losing his rhythm. Or the opponent has already cleared the jungle and he still wants to go in and have a look, resulting in his own wild area not being cleared, and the movement line may become worse. In terms of the character pool, he can't take out a lot of characters, and he In fact, his performance in the group stage this time was really not very good, so his score was 3 points.
Toyz: In fact, we have grasped the key points in the overall ecology and casting of the bottom lane this time, but the problem is that we have a hero who is not very good at playing, so it is difficult to deal with the bottom lane on the bp. The cooperation is not very good. Compared with other FNC and IG, they are completely lost. So there is no way to gain an advantage online. When you lose online, you have to rely on the jungler. It doesn't count as a very good performance, but it still passes.
Q9: Six years ago, you shined in the World Championships, and you went back this time. Is there any difference between the ecology of the World Championships now and before?
Toyz: Of course there is a big difference. Now there is no so-called incomplete competition system or luck in the entire World Championship. The luck factor is relatively low. In the past, there might be seeds that could directly enter the top eight, but now there is no such thing. In the group stage, you must play your own things to enter the quarterfinals. I think this thing is very important, so whether it is the number of teams or the luck factor has been eliminated, I think it is different from before.
Q10: After the three-game losing streak in the first round, there are still a few days off today. I would like to ask you how to help the players adjust their mentality or what kind of help do you do?
Toyz: Before the start of the group stage, we were full of hope. We felt that there was a little bit of hope that IG or FNC could be obtained, but as I said just now, there was no way to achieve this goal. After we finished the first round with zero wins , In fact, everyone's mentality is quite broken. We, as the logistics staff, actually feel uncomfortable watching it, and we can't move it.
is indeed very desperate for 0-3, because it is difficult to qualify, the probability is less than 1~2%, because you will win all three games in the next round, and you have to win IG or FNC in the playoffs to have a chance, I think it is already impossible , but the players are still training as much as possible. We adjust them to stop thinking about qualifying, because they seem to still take the hope and responsibility of qualifying on themselves. In fact, they already hope to take off this responsibility and relax their minds. Let's play more relaxed, and then let everyone relax as much as possible and play their own things.
In fact, in the first round, I felt that many players were nervous in turns, which led to some mistakes that shouldn’t be made, and the game crashed immediately, because the opponent is a very complete and mature team, as long as you make a mistake, they will grasp this point. Playing, I just hope that they will not be so nervous in the second week of the game and relax to play.
Q11: Summarize what you want to say to LMS fans and fans who support the team?
Toyz: I think it’s good to say it to LMS. If I were a spectator, I would definitely be very disappointed and lost, because I never thought that Flash Wolves would be eliminated, and we were disappointed that GRX and MAD didn’t compete from behind. Let’s play some style, it’s very humiliating and lose face for the entire competition area, but we can only accept this result, so I’m really sorry to all LMS viewers, this time we really didn’t play what should be played came out, and did not play what our competition area should have. Leaving us alone, let's talk about the Flash Wolves, they were really competitive this year, but in the end they were... well, that's it, sorry sorry.