At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game "Black Myth: Wukong" produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15

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html At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game " Black Myth: Wukong " produced by Game Science will be unlocked globally and will be launched simultaneously on steam, wegame, and ps5 platforms. According to the list of game online players refreshed every 15 minutes on the Steam platform, at 10:20, the number of people playing "Black Myth: Wukong" online reached 312,604, ranking third on the Steam online hot play list; at 10:35, "Black Myth: Wukong" "Myth: Wukong" surpassed "CS2" to rank first with 935,745 online players.

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

According to official steam data, "Black Myth: Wukong" has topped the global best-selling list, and has simultaneously topped the best-selling lists in many countries, including China, the United States, Italy, France, and Japan. It is worth mentioning that within three days of opening preloading, "Black Myth: Wukong" also caused the steam download bandwidth to soar to 70tbps, which is equivalent to more than 70,000 people using 1gbps downlink bandwidth to download at the same time. Up to now, the pre-sale sales of the game have exceeded 1.2 million copies, and the pre-sale sales have exceeded 400 million yuan.

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

Previously, Game Science founder Feng Ji revealed in an interview that the development cost for players to experience "Black Myth: Wukong" per hour is about 15 million to 20 million yuan, and the team estimates that the overall game length will reach 15 hours, but the actual development time is more than 1.5 times this time. If this is used as a benchmark, the research and development cost will be at least 400 million yuan.

html At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game " Black Myth: Wukong " produced by Game Science will be unlocked globally and will be launched simultaneously on steam, wegame, and ps5 platforms. According to the list of game online players refreshed every 15 minutes on the Steam platform, at 10:20, the number of people playing "Black Myth: Wukong" online reached 312,604, ranking third on the Steam online hot play list; at 10:35, "Black Myth: Wukong" "Myth: Wukong" surpassed "CS2" to rank first with 935,745 online players.

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

According to official steam data, "Black Myth: Wukong" has topped the global best-selling list, and has simultaneously topped the best-selling lists in many countries, including China, the United States, Italy, France, and Japan. It is worth mentioning that within three days of opening preloading, "Black Myth: Wukong" also caused the steam download bandwidth to soar to 70tbps, which is equivalent to more than 70,000 people using 1gbps downlink bandwidth to download at the same time. Up to now, the pre-sale sales of the game have exceeded 1.2 million copies, and the pre-sale sales have exceeded 400 million yuan.

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

At 10 a.m. on August 20, the domestic phenomenon-level stand-alone game 'Black Myth: Wukong' produced by Game Science will be unlocked globally and will be launched simultaneously on Steam, WeGame, and PS5 platforms. According to the list of game online players refreshed every 15 - Lujuba

Previously, Game Science founder Feng Ji revealed in an interview that the development cost for players to experience "Black Myth: Wukong" per hour is about 15 million to 20 million yuan, and the team estimates that the overall game length will reach 15 hours, but the actual development time is more than 1.5 times this time. If this is used as a benchmark, the research and development cost will be at least 400 million yuan.

text | reporter Liu Kehong

picture | data picture

Tags: entertainment