Monster Circus | Article I am not writing an advertisement, but I would like to recommend the recent activity of a domestic mobile game: "The Theater of the Floating World" of "Infinite Lost". "Infinite Lost" was considered a dark horse when it opened the server. At first, many p

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is not writing an advertisement, but I would like to recommend the recent activity of a domestic mobile game: "The Theater of the Floating World" of "Infinite Lost".

"Lost in Time" was considered a dark horse when it opened the server. At first, many people thought it was a second-rate product selling vertical paintings, because the gameplay and modeling in the initial exposure were really bad, although its Korean, Japanese and American styles were exquisite. Mixed vertical painting is very competitive.

Unexpectedly, after the server was launched, the game revenue exploded and the reputation also increased. Later, like almost every domestic second-tier game, the reputation of "Infinite Lost" also fluctuated, sometimes rising and sometimes falling, but overall it remained at an upper level. The plot has received a lot of praise. In my personal opinion, it can't be called a polytheism, but it is indeed of a very good standard.

However, the game's music and art design are really something. Especially the current "Floating World Theater" - they actually did a musical in the event. The official EP of

is not out yet, you can go to station B to find the video and listen to it.

In "Indefinitely Lost", you roughly play the role of a warden, trying to capture some incarcerated people with superpowers. Of course, the actual setting is not that simple, but for the sake of summary, I will say this first. The plot of "Floating World Theater" is that you lead your men to capture an incarcerated person who is the wife of a theater owner. Her abilities are related to drama.

In the event PV, the producer showed a short live-action musical, using a silhouette stage. At the time I thought it was just a publicity stunt, so I didn’t pay much attention.

Who knew, my dear, it turns out that apart from this paragraph, there are 5 longer paragraphs in the game's activities. In the story, the protagonist is pulled into a musical performance by the incarcerated person's ability. At four key plot points, the usual galgame-style narrative method will switch to a musical, and the following plot will be sung with lyrics.

And the dancers are characters that appear in the plot. The two characters who follow you in this event will become real-life versions and appear on the stage in the form of silhouettes. The degree of restoration is very high and the dancing postures are lifelike. The songs in the musical are also original, and different characters have different musical styles. For example, the main character of this event, Mrs. Pearl, used opera singing, while the more lively Luvia Lei used popular singing + a little electronic drumming.

In other words, they actually made a little live-action musical and put it into the story. One of the leading actors, @Liu Yixuan, is also a musical actor and singer with quite a lot of experience in performing in China.

After the musical ends, the actors return to express their thanks and sing an encore.

That's not all. "Floating World Theater" has five short interlude chapters. They are real interludes, sung by another card pool character Aike, and the lyrics are used to supplement the background. Because the character of Aiko is a saxophone player, the main soundtrack of the event is jazz dominated by saxophone; this jazz is still real jazz, not the kind you hear in the elevator. I think it is actually a bit different in the second game. Rare (but not impossible).

In my opinion, this creativity alone deserves a lot of praise. Some time ago, "Alan Killer 2" integrated a musical into the game for the first time. Unexpectedly, the first batch of games to follow the innovation wave turned out to be a domestic second-tier game. It was not a copycat. This event successfully created its own characteristics.

Let me mention this: I don’t think this kind of improved imitation has anything to do with plagiarism, because creation is advanced in the process of imitation and improvement. Even "Alan Killer 2" itself actually draws nutrients from many predecessors in the art world. , you can read this for related articles.

And to be honest, the time between these two games is too short. I suspect that when "Infinite Lost" was preparing for this event (usually half a year in advance), "Alan Killer 2" had not yet been released.

In addition, I also like the stage design of this musical very much. Although it is simple, the effect is very good. It perfectly solves the awkwardness of the two-dimensional characters being made into real people, and it also has a strong sense of modern stage drama.

In recent years, musicals seem to be increasingly adopting the tone of modern stage plays, which rely on lighting and color to match the scenery.For example, the stage layout of "Rock Red and Black" seems simple, supported by lights and cardboard (even the food is a projection), so it is often ridiculed as poor, like a PPT, but in fact the artistic effect is unique. France's veteran musical "Etoile" used to follow the route of traditional scenery. After its recent revival, it also replaced the scenery with lighting and color effects. In fact, the lighting was very expensive.

old version of "Star Fantasy"

new version, Wu Qi will take this kind of route this time.

There is really a lot worth praising in terms of art design of "Lost in Time". It doesn’t just have sexy pop-ups. In fact, basically every event has some interesting innovations in art design. For example, there was a running group-style event that used pixel art style; there was a movie-shooting event, and when it cut to the tokusatsu film set, the Showa flavor of the soundtrack immediately came into play; there was another event related to the radio ghost story, and the soundtrack was The art is all vaporwave related.

Last Halloween, the background of the event was in an art museum. The production team made many vertical paintings of artworks, from sculptures to paintings. The quality was high and full of modern art. Moreover, they were all scenery boards. Ordinary mobile games may simply be replaced by text descriptions. At that time, I felt that the art designers behind this game were very talented.

As for whether Lost is worth playing, I have to say that it has obvious advantages and obvious shortcomings. At least in my own experience, the gameplay is really not good. I can’t brag about it even if I want to. Moreover, there was a time when the difficulty of the main level level made people seriously overheated. Maybe the advantage of the gameplay is that they do listen to suggestions. Later, many of the shortcomings of treating hypotension were corrected.

However, if you value the plot, soundtrack, artistic style and royal wife of mobile games, then "Infinite Lost" will most likely not disappoint you. Its vertical painting level is basically online, with occasional broken skin, but overall it is full of personality, cool and sexy.

I think that when making games in China, while maintaining stable revenue, they are always thinking of adding innovative ideas, which must be encouraged. The development of the entertainment industry is most afraid of stagnant water and no one to innovate; if there are more games that integrate various cultural elements and ideas, I think the future of China's second-tier games may not be as bleak as many people are now saying.

There is another funny thing: the musical producer of "Lost in Time" this time is called "Shanghai Music and Dance Culture Development Co., Ltd." This name sounds very suitable for the style of Lost in Time.