"Sausage Party" players have 3 action points per round, which can be used to attack, move, pick up materials, and use props. So how are these actions specifically affected? Hurry up and look down at the character panel that reflects the player's abilities and the introduction of various materials!
Potential: The player has 6 points of HP, when he takes damage, he will place the corresponding number of injury counters here
When the injury counter reaches the corresponding value, this potential can be stimulated, and the allocation status of the injury counter can be readjusted every time you get injured or return blood. This means that the player's skills are constantly changing during the game, and sometimes taking the initiative to take a bit of poisonous circle damage is one of the strategies. Since the player’s HP limit is 6 points, it means that the player cannot light up all their potential and needs to make a choice based on the situation. Is it to win in stability and occasionally activate potential? Or 1 blood in the whole process, limit counter attack? These free and interesting play styles are left to the players to make decisions!
3. Armor: Helmet and body armor. When injured, you can place an injury indicator on the armor. Different levels of defense have different durability, and 1 point of durability can offset 1 injury indicator. When the injury counter is the same as the durability, discard the material card
The high-level armor ofprovides a certain fault tolerance rate for players with residual blood to activate strong potential, so hurry up and search for supplies!
4. Backpack: When you equip the backpack, you can get an extra backpack panel, which can increase the corresponding number of prop slots
5. Props: Without a backpack, the player’s basic prop slot has 3
Whether it’s grenades, smoke bombs, or ketchup, chili sauce, and other classic and interesting items, there are certainly no shortages. In addition, there are various accessories that can improve weapon functions, and there are even special items such as flare guns to control the landing place of the airdrop.
6. Weapons: Players can wear 2 weapons at the same time, but only one of them can be selected when attacking (one long-range and one close combat is recommended). In addition, the weapon can also be equipped with corresponding accessories to improve attributes
Since the battle is mainly driven by dice, players can modify the number of points or increase the number of dice through potential and equipment effects to increase the hit rate
7. Ammunition: When picking up materials, you can get 1 ammunition, and you can discard any number of ammunition when you attack. Each time 1 ammunition is discarded, the attack will add 1 dice. In addition to ordinary materials, there are more powerful airdrop materials, but don’t fight for the airdrop~