Blizzard has been uncomprehending for many players. From Hearthstone to various legendary cards to the legendary skin of Overwatch, the following editor will bring you the professional research of foreign server players-the research of Overwatch unpacking mechanism! Let’s take a look at how many boxes produce 1 legend, the value of the skin, etc. Let’s take a look, but players of the European Emperor can just ignore it!
unboxing mechanism research premise
Overwatch’s advanced system is very simple, upgrade, get a supply box, open to get 4 items of different quality.
Of course, you can also use real money to buy supply boxes, and this is where the system starts to become complicated.
Do you have any skin you want to open? There are currently two ways to get the in-game decorations you want:
One is to get good luck directly from the box, and the other is to collect enough gold coins to unlock; and the gold coins also come from the supply box, but they are relatively rare.
So how many boxes on average can get a legend in Overwatch? How many gold coins can I get?
We have done some mathematical calculations, based on 500 different multi-party unpacking data, we can answer these questions to a certain extent. The core of our hypothesis below
comes from an interview with Jeff Kaplan (Overwatch Design Director) in February. He said that "a truly random out-of-box system does not exist, at least not at Blizzard."
And this is the answer we asked about the Hearthstone unpacking mechanism, that is, in the statistics, every 40 packs will guarantee a legend. Although Kaplan will not tell us the exact value of the unpacking mechanism in Overwatch, it implies It will be very close to the mechanism of Hearthstone.
counted 500 Youtube unboxing videos with at least 50 consecutive openings, and we got some conclusions, see below for details. For those who are unfamiliar with Overwatch when opening the box, the following are some basic data: The legendary quality of
is the rarest item, worth 1,000 gold coins. The epic quality of
is a little easier to obtain, worth 250 gold coins.
And every box has rare quality items, unless they are replaced by epic or legendary items, worth 75 gold coins.
When the new hero is online, it is meaningless to buy a pile of boxes or save boxes to open new hero items. With the new hero Anna going online, Blizzard issued a statement telling everyone that this is a waste of time.
Everyone has already seen the upcoming new hero-Anna. We know that some players have already stored up boxes and waited for the new hero to go online.
Before you do this, please remember: the item in the supply box is determined the moment the player obtains it (not when it is opened).
This means that no matter how many boxes you save now, you will not open her skin, spray paint, etc. Only the boxes obtained after she goes online can show her skin, spray paint, voice and expressions. (This mechanism will remain unchanged in the future)
So reiterate: there will be no new items in the old supply boxes, even if you open them after the new items are online.
If you open more than 24 boxes, you will get a legend.
In every video we count, the longest interval between opening a legend is 24. In the 25th box, a legendary item was taken out, either a skin or a gold coin. We also saw a series of cases when 24 boxes were opened, which suggests that like Hearthstone, the probability of opening a legend will gradually increase when it approaches the peak. This is known as the pity timer, and the pity timer in Overwatch is set to 25. We also tracked the epic items and observed that this counter never exceeded 10, and a series of items appeared in the 8-9th unboxing.
When writing this article, we have received feedback from the community that the black face register in Overwatch is not a hard and fast rule like Hearthstone. Many people said that they had reached level 25 and did not open any legendary items, and some people said that they bought a lot of boxes and then opened more than 25 without obtaining legends. But there is no video evidence to prove this, or at least we have not seen it. There are some guesses that there is no black face counter in Overwatch, or a modified version of the hearthstone face black counter, that is, there is no guarantee that the legend will be won at one point, but the probability of obtaining will slowly rise.
also has a guess that the black face counter is only for the purchased supply box, Although this seems to be a thankless setting for Blizzard, it is also inconsistent with the in-game supply boxes-after purchasing new supply boxes, they are no different from upgrading to get boxes. It is also possible that
is indeed higher than 25 and our statistics do not show it, or those who say so have ignored it (Leave a legend). The hope is that as more and more boxes are opened, we will narrow the scope to a final answer.
In addition, it is worth noting that Jeff Kaplan once pointed out in a blue post that the contents of the box depend on the time of acquisition, not the time of opening. This means that buying a batch of 50 boxes will be random 50 times at a time, and the boxes obtained one by one will be random every time. So far we can make a reasonable assumption. For (upgrade) boxes that are obtained instead of purchased boxes, there should be a black face counter-as we can see how they are obtained one by one, and directly 50 The box cannot know when each box was created.
However, this information can not only be obtained by the algorithm under the engine, but the system can also use different algorithms for obtaining 50 boxes at a time. This supports our data, that is, only purchased supply boxes (not obtained through upgrades) have a black face counter. People won’t get angry in the end because getting boxes for free will get less value than boxes bought with cold, hard real-world currency. To reiterate, this does not represent the final answer, but based on our speculation, the more logical conclusion at present is: the supply box purchased has a black counter.