Text | Linghu Boguang has written two articles about "Black Myth Wukong" before. Another game "Shadow Blade Order" will continue to be a domestic 3A game. At the same time, if this game is successful, China's rising pop culture will not only It is not just martial arts and mythol

article | Linghu Boguang

has written two articles about "Black Myth Wukong" before. Another game "Shadow Blade Order" will continue to be a domestic 3A game. At the same time, if this game is successful, China's rising pop culture It’s not just martial arts and mythology, but a new era industrial industry that drives the rise of more Chinese pop culture. The response in the comment area of ​​

was quite enthusiastic, so let’s continue writing about this game today. Since Bo Guangjun is not a senior game media, it is difficult to analyze it from a technical level, but from a macro cultural perspective. Although I don't know much about technology, it can be seen from the PV of "Shadow Zero" at the summer press conference and Sony's PV last year that the core competitiveness of the game is very obvious.

Narrative, action, weapon system, combat interaction, Gulong Punk can all be seen as having a bright future. Even though it is still in the early stages of production, all aspects still need to be polished and follow-up financial investment is needed, but I believe in the future of "Shadow Zero"; compared with the other two games "Yanyun" and "Lost Soul", there are other different As far as famous domestic games are concerned, "Shadow Zero" is the only 3a stand-alone game in my mind that is comparable to " Black Myth ".

It has a great chance to continue to contribute to domestic 3a after "Black Myth".

After "Black Myth Wukong", why does this "Gulong Punk" martial arts stand out

Anyone who knows a little bit about the history of Chinese games knows that "Black Myth" did not really collapse in momentum like Monkey King. This game science The main creator previously worked on "God of War", but "God of War" failed due to various reasons. After accumulating for more than ten years, he made a comeback and made "Black Myth".

This is more or less the case in gaming circles, film and television circles, and anyway in cultural circles.

For example, the production team of "Fairy Sword 4" led the original cast of "Fairy Sword 4" to produce "Gu Jian Qi Tan". The team that produced "Meteor Butterfly Sword" went around for more than ten years and handed over " Eternal Calamity ". The team of "Shadow Blade Zero" is not that famous, but its predecessor also has the famous martial arts game "Rainblood Series". In fact, if you really understand it, you will know that this journey is still very tortuous.

Some people say why both "Black Myth" and "Shadow Blade Zero" follow the dark style. In fact, they were in the dark style ten years ago. One is based on Gokuden, and the other is based on the ancient dragon punk style.

I found a common characteristic among domestic action game producers, but the premise is that the game producer and his team are very serious about making a game. This commonality is that they are very stubborn about action performance, and they really have a dream. .

"Meteor Butterfly Sword", this 3D action game was born in that era of backward technology. The amount of action is also amazing. Each weapon has its own rich moves and movements, and it is very enjoyable to watch. I think this action game is still very playable even now.

Even for Tengzi's Heavenly Sword, his initial moves are designed to be very aesthetic and entertaining, especially Taibai's moves are the best. Looking at the current action design of "Shadow Blade Zero" and the action design of Black Monkey, both are very stubborn.

I think this is in the hearts of our people, we have never given up on martial arts, a skill that carries the spirit of chivalry, loyalty, struggle, and service to the country throughout history. Whether it is a skill that people used to travel around in ancient times, or a modern skill that is difficult to distinguish between true and false when a group of demons dance around, it has never disappeared from our bones and minds.

Maybe this is why our excellent action game producers and action movie martial arts directors have a natural obsession with the performance of action. No matter how difficult the road ahead is, it is not worth ten years of hard study and practice. Even when they grow old, they will retain it. He created his own legend in the world.

Chinese martial arts 3a game, it is indeed time for the return of the king.

I used to pay attention to the "Rain Blood" series, and all the versions that can be purchased are in the official version. At the same time, I also paid attention to an action game called "Fengjuan Canyun", a domestic action martial arts game. Both of these games have left a deep mark on my heart. I look forward to playing the sequel to "Rainblood" every day.

When Lingyoufang released Shadow Blade 1 and 2, I knew it was not easy for them to make money. , before the time came, I told myself again and again, "The most important thing is to make money, not live in poverty, and survive." If they wait a little longer, they will definitely be able to bring back that treacherous "rain blood" in their lifetime. It will take more than ten years. , when I was looking at another "Shadow Blade" mobile game after announcing the stand-alone production plan, I suddenly remembered the sentence, "I watched the best swimmer among us drowning in life step by step."

There is probably no hope of seeing a stand-alone sequel to "Rainblood".

What else can we expect? Life has to go on, and there will always be idealists who come later. Maybe one day there will be other excellent domestic action games that will amaze the world and be well-received and popular. It's just that among this group of people, I didn't see the familiar figure who came in the cold rainy night.

Sometimes it's such a coincidence that people and things that I thought I would never have the chance to meet again will always re-enter in unexpected ways. My vision, when last year's pv ended with the two sentences "What are you going to do in the last sixty-six days of your life?" and "Find my heart", there were tears that had been waiting for many years.

Black Monkey is a foregone conclusion, whether the result is good or bad will be known by 8.20, but "Shadow Blade Zero" is different. He has only completed the core system, and there is not a lot of filler content, but the core system is really gripping. Eyeballs. He gave me the kind of shock I felt when I was a kid and saw my neighbor's brother playing "Sword and Sword 4" on the PSP for the first time.

It is a brand new kind of martial arts, where you come and go, you come and I go, looking for opportunities in high-speed battles, and once you seize them, launch a violent combo. I would like to call it a very "sassy" battle. Many people emphasize the sense of impact, focusing on the vibration of the screen when the attack hits the enemy, the delay of the knife staying in the enemy's body, and the coordination of the sound.

"Shadow Blade Zero" is completely opposite. The attack feedback is similar to the early God of War. It is like a willow leaf cutting the enemy, gently drifting past, leaving an inconspicuous wound, and when the storm of attacks accumulates, More, and then explode in an instant. The success of a domestically produced stand-alone game should not be determined by one super player like Wandering Earth, but by a group of heroes joining forces to let a hundred flowers bloom.

The spring of domestic stand-alone games may indeed be coming soon

I remember that the development cost of "Gu Jian San" in the past was only tens of millions. Due to insufficient budget, the combat system was too crude, the map was not completed, and the plot was compressed. It was sold on the shelves. At that time, I only dared to buy it for 99, and it took several years for the network yuan to repay the money. A game like this is still almost the best single-player game produced in China before.

has now invested hundreds of millions, used various Unreal Engine 5 engines, and announced at various foreign game festivals. It really makes people feel that domestic stand-alone games are about to get better. If the budget is sufficient, Gu Jian San may be a better work, and it may not only dare to sell it at a price of 99.

If Black Myth and Shadow Blade can revitalize the domestic stand-alone game market and allow investors to see the market, then this industry should get better. Net Yuan and Zhulong, which I am afraid of going bankrupt every day, may really get heavy investment from Tencent? Maybe Gu Jian Si will no longer be a new folder? Don’t you have to be tight on the budget when making it? Will it not be so tight when it comes to pricing?

Players only need to consider whether the game is fun, but game producers have a lot to consider.Whether it is a mobile game or a stand-alone game, the only thing that players need to consider is whether they like to play it or not. Games are essentially a service-oriented industry. Since they are also the target of services, no matter what kind of game player group they are, There is bound to be considerable overlap.

When discussing the improvement of the environment for stand-alone games, one reality that must be recognized is that with the expansion of today’s player base, the contribution of mobile games cannot be ignored. There were no mobile games in the environment twenty years ago. How could it be possible for Guodian? Is the environment better? In the dark ages of domestic stand-alone games, the expansion of mobile games has also brought about the expansion of the overall player base.

The total number of domestic mobile game users exceeds at least 500 million. It is impossible for stand-alone games to completely exclude these players. Most players must play mobile games and computer games together. You cannot ask a player to use a computer to play when he is bored on the street. Large-scale stand-alone machines cannot require players to play mobile games in their spare time. In other words, loud sound does not mean large size. Those who can conduct high-intensity community output every day must not be ordinary people who are busy with life. For most people, Real life is definitely more important.

What should be understood clearly is that games can be the ninth art, but even the traditional eight arts must serve the public. Otherwise, art that is divorced from the public will have no room for survival. How can games be considered? What about outside? You can say that being a producer is difficult, but who has an easy life?

This attitude is healthy for games, or in other words, this attitude is healthy for the entire market.

The rise of domestic stand-alone games must be because Guodian has such quality that it is worthy of the real money spent by players, not because of the pity brought by the label of domestic. The overwhelming publicity can certainly make people close their eyes and pinch their noses and say this is a good or bad thing, but it can never replace players' consumption.

Isn’t the promotion of "Yuanmeng Zhixin" strong enough? How is the result? Isn’t the criticism of “ Genshin Impact ” enough? So what's the result? No matter how many lofty labels it has, such as the Ninth Art, etc., the essence of games is still a service-oriented industry. Only by allowing the service recipients to recognize the service products is an important condition for success.

As long as "Black Myth" has a good reputation for quality, it is certain that it will be a hit. As long as "Shadow Blade Zero" continues to improve its quality and reputation, it will definitely continue its glory. Only in this way will more excellent domestic 3A games come, and only in this way will more excellent domestic games come.

Chinese popular culture will also rise in an all-round way.