In traditional sports and e-sports....

In traditional sports and e-sports events, we often talk about ratings data, because it is one of the ways to measure the popularity of an event or e-sports activity. It can be said with certainty that this year’s League of Legends mid-season championship was a huge success. On May 19, the 2024 msi finals came to an end. gen defeated blg after a fierce battle and won their first msi championship. Since this competition was held in Chengdu, China, the attendance rate was very high from the beginning of the finals, and the major live broadcast platforms were also extremely popular, setting a new record for msi ratings.

In overseas live broadcast platforms, msi has also received huge attention. The following data does not include statistics from mainland China. The average overseas audience for the entire MSI event in 2023 is only 803,000. In comparison, the average overseas audience for the 2024 MSI is 1.014 million, which has increased the average audience data by nearly 200,000. This is a huge improvement for the League of Legends international competition, and it also proves how successful this year's MSI competition format change has been. The change from bo3 to bo5 has made the game more beautiful, and blg's two games have gained huge popularity.

The ratings data of this MSI not only hit a record high in terms of average number of viewers, but also achieved a new milestone in terms of peak viewership. The confrontation between blg and gen was very exciting, and the winner could not be decided until the last moment, which made the audience sweat. According to the analysis of foreign data statistics websites, the peak audience of the finals reached an astonishing 2.616 million people. However, the match between blg and t1 in the loser's group final broke MSI's ten-year ratings record. More than 2.8 million overseas viewers chose to stay up late over the weekend to watch this fierce battle between China and South Korea.

Considering that the peak audience of the 2023 MSI Finals is only 1.1 million people, this year's MSI ratings data has undoubtedly increased significantly, indicating that players still maintain great enthusiasm for League of Legends events. On the other hand, this year's changes to the MSI competition system have indeed attracted more players' attention. We have seen a better competition system. The play-in round uses the bo3 competition system to compress time, and the winning and losing group matches use the bo5 competition system to strengthen confrontation. In this year's semi-finals, not only is there the familiar confrontation between lpl and lck, but the European giants g2 also make a comeback.

In the list of mainstream heroes in the game, although Quisanti is still very strong, we will not only see the bottom duo of Aphelios and Jinx like last year's MSI. In the current version, there are many heroes that can play in each position. Even if a certain side has been banned for 5 mid lane heroes, they can still come up with reasonable choices. Both the big shot and the tool player in the bottom lane have the opportunity to play. The lane-changing style of play adds more enjoyment to the game. It is no longer a cookie-cutter laning development. This also gives rise to more tactical combinations, allowing top laner Camille, jungler Death Song, and support Ornn to appear.

Judging from the ratings data, this year's MSI has indeed achieved great success. The wild card teams can compete with the four major regions in the play-in stage. World champion teams like t1 also have to start from the play-in stage. There were teams from 5 divisions in the winning and losing group matches. There were fierce battles between psg and blg that lasted for five rounds. There was also a wonderful battle where blg double-killed t1. Even the North American team tl defeated the European fnc, providing more for European and American audiences. Talk. This also makes everyone look forward to the global finals in October, and hopes that Riot Games can make innovations in the schedule and competition system.