Hello everyone, I am Fingertips. As a Shen Mengxi player, I have talked to you countless times in the tepid version of the pub game. After the ultimate was weakened, I never touched it again. I am really not satisfied with this big move. The move is adjusted so that you can save

Hello everyone, I am Zhitip. As a Shen Mengxi player, I have talked to you countless times in the tepid version of the pub game. After the ultimate move was weakened, I have never touched it again. I am really not satisfied with this. The adjustment of the ultimate move allows you to save one in 50 seconds and have a high probability of blowing up the air. The frustration is really too strong.

Shen Mengxi's hero positioning is relatively strong, which is one of the reasons why he was weakened. He has high early support efficiency, large damage coverage in group fights, can also detect vision, and has good life-saving means. A series of attributes make him a universal type. The mage was targeted by the competition, and eventually by the planners.

has been struggling at the bottom of the mage for so long. This time he finally got an enhancement, which increased the mid-to-late damage of skill 1. Can this wave of adjustments bring Shen Mengxi back to the top?

Let’s take a look at the data first. The basic damage has been reduced by 15 points, but the level growth has been increased by 15 points. Therefore, the basic damage of skill 1 remains the same at level 2. From level 3, it is strengthened, with a maximum increase of 60 points.

15 points of early damage reduction does not affect the five mines that clear a wave of soldiers, so there is no need to worry about the impact on your own rhythm.

The AP bonus seems to say "the higher the spell power, the higher the income", which is true, but even the 0.5 AP bonus is actually not high. In view of Shen Mengxi's high output frequency and high battlefield coverage, in Versatility still needs to be considered when it comes to equipment.

Outfit inscription ideas

Because the power of skill 1 has increased, the original idea of ​​using the Mask of Pain as the core and being released first has been replaced by the Echoing Staff. The Boots of Calm are not as useful to Shen Mengxi as before, but they still cannot be abandoned. , because both of his core skills are affected by cooldown reduction.

In addition to providing higher magic power and explosion damage, the Echoing Staff's 7% movement speed also makes it easier for Shen Mengxi to quickly clear the line and move around quickly, especially after the magic power of skill 1 is increased, whether it is a direct 1 or 21 combo. The damage is much higher.

Because the Mask of Pain will be released later, I made a Magic Stone after the Echoing Staff, which will significantly increase the damage.

Regarding Breath of Ice, Shen Mengxi’s skills with high battlefield coverage are actually very suitable. However, the hit rate of Shen Mengxi’s ultimate move is low. If you are not willing to just be a tool player, you should focus on spell strength. After testing, Breath of Ice and Bo Scholar's Wrath, when fighting Witch Warrior, the damage of just one ultimate move plus one shot and one skill can be 1000 (divine equipment), so I don't think there is any doubt about the choice. The Book of the Sage will be released after

. Of course, you can also consider exchanging the Book of the Sage for Breath of Ice, but there is no dream of exporting it. Since you don’t want the big book, you might as well replace it with the Wrath of the Erudite. Forget it Higurashi and his ilk. After

completed the Pain Mask, Xu couldn't use his staff to fill in the missing penetration.

Yes, this outfit is almost the outfit of the first generation Shen Mengxi (there seems to be no Pain Mask at that time). It is mainly based on the spell power + magic ball gameplay. Especially the damage of skill 1 will be much higher than before. The damage The increase is extremely obvious.

So the question is, is it really necessary for a hero with strong spell stacking to produce the Mask of Pain?

Shen Mengxi has been unable to do without this piece of equipment since the Mask of Pain was changed to take effect on all hit heroes. Especially when playing in the front row in the later stages, it can't be achieved with just basic magic power output, especially with the Witch's Cloak. In this case, with the Mask of Pain, although the damage looks soft, the overall damage is much higher. Although its magic power is not high, Shen Mengxi is bound to deal it.

After the revision, the weight of Shen Mengxi's skills has tilted.

In the past, whether Shen Mengxi's effectiveness depended entirely on the hit rate of her ultimate move. However, after this adjustment, the weight of skill 1 has increased significantly, especially after the hit rate of her ultimate move dropped off a cliff, so From now on, Shen Mengxi will use skill 1 more to blast places with a lot of people, and the damage will be much higher than using the ultimate skill.

summary: This wave of adjustments in has made up for the damage missing due to the low hit rate of the ultimate move, but the risk of using skill 1 is much higher than that of the ultimate move. Fortunately, the output frequency of skill 1 is high, and it can be used in most situations in a game. As the main output method, Shen Mengxi's overall damage will be greatly improved, and at the same time, the winning rate should also recover.