In Heroes of Might and Magic 3, this is the real level 6 soldier T0. You can’t just look at one point, but consider the overall situation! The T0 level 6 soldiers in Heroes of Might and Magic 3 should be snake monsters (the most destructive), knights (the most expansion space), u

Heroes of Might and Magic 3 This is the real level 6 soldier t0. You can't just look at one point, but consider the overall situation!

Heroes of Might and Magic 3 level 6 soldiers t0 should be the snake demon (the most destructive), the knight (the most expansion space), the unicorn beast (the most perfect price/performance ratio), the terror knight (the highest attack and defense blood plus double skills, and the undead army has the double skill) edged sword).

The Flying Dragon King and the Fire Elf are T1, because the Flying Dragon can be obtained the next day, and its output is unparalleled. The Fire Elf has speed and fire avoidance. As the saying goes, the first strike is the strongest, and it comes with a fire shield. Even if they go up, it is difficult to attack the melee units. In addition, the Hell City Magic Guild can cause doomsday. Once a low-end version of doomsday tactics appears, so will it.

t2 is a magic mage and magic element. Because the magic mage group is beneficial to magic, it is indeed very valuable, but its health, damage, and defense are all at the level of level 5 soldiers, so at most it can be mixed with t2 and put level 5 soldiers. It can be t0-t1. As for the magic element, the special skills are really good, magic immunity (black dragon) + ring attack (Hydra) + attack resistance (magic skill), but the body size and speed bring down the score. After all, they produce 4 per week. No matter how good your skills are, they are all in vain, and magic immunity will also be flawed if you don't use beneficial magic.

t3 is what’s left. The Diamond Man attribute is okay for level 5 soldiers, but it is too awkward for level 6 soldiers. In addition, it is slow and has no use except for magic reduction. The Manticore's speed is good, but its body can't bear it. If it rushes up, it will be beaten. Moreover, the speed of the dragon coming out is relatively slow. No one else can come up to share the damage with it. This is its biggest tragedy. Finally, let’s talk about the Cyclops, which is definitely at the bottom. Although it is long-range, whoever wants it is not in the main building tree. It is also competing with the big brother Beamon for resources. If you want to see it, the overall situation is basically decided and you will have to play until garbage time. . Even if you wait for it to come out, the opponent's level 7 soldiers have already taken shape, what else is it going to do with its body?

If I only choose one of all the arms in Heroes of Might and Magic 3, t0, level 1 butterfly, level 2 thunder element, level 3 great elf, level 4 vampire, level 5 bull, level 6 death knight, and level 7 phoenix. The sixth level is definitely Naga or Death Knight. After all, they are ranking the arms at each level, not strategies in actual battles!

In fact, it is meaningless to just look at the numerical analysis on paper. Phoenix is ​​the strongest in the whole game, there is nothing to say! Quantity of output can produce qualitative changes. Moreover, the phoenix is ​​reborn from the ashes. Not only is there quantity, but it also has staying power.

In fact, Phoenix is ​​good for being fast and able to take the lead, but if the weekly output is changed to 2, the elemental family will be directly eliminated. And the elemental level 5 soldiers are very useful!