The evaluation of "Blade of Ghost Slayer: Vulcan Blood Wind Tan" is definitely an excellent opportunity to enter the pit

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finally made up his mind to try to enter the pit and kill the ghosts

With the recent game In the past few years, the pressure of reality has been increasing, and I gradually have a tendency to leave the house. Although games are still played as a hobby, the entire category of Japanese animation, including comics, animations, light novels and many other forms of works, has fallen into the "seven-year itch" situation, and the enthusiasm has dropped very much. . Especially the anime series, I really haven't been chasing it for a long time. Seriously, the last time I followed it well was the "Story" series by Shinfang Akio, and then gradually I only watched the introduction of the new series every season and picked one or two. Just look at it, and then you just don't even bother to read the introduction.

In this respect, the overall quality of Japanese animation, especially the quality of the head works, has been declining year by year. Nowadays, there is no such thing as the frequent occurrence of exciting masterpieces and the combination of various unpopular and niche boutiques; on the other hand It’s also because of myself. The time I have at my disposal is really limited after I get home from get off work every day, so I have to choose between various types of entertainment. Obviously, anime is a kind of slow effect every week, and low satisfaction and income. It's a waste of time, not to mention that I need to pan for gold from a lot of works with messy themes. Thinking about it, I will pass it.

However, I am not completely disinterested in Japanese animation, such as " Ghost Slayer ", another phenomenon-level IP after the four migrant workers, giants and JOJO, I have heard of it for a long time. . Although it is not clear how many words there are in the comics, in addition to several seasons and theatrical versions of TV dramas, the sales data of the comics are exaggerated, and the various news of the theatrical version breaking Japanese box office records are still very impressive. The popularity of "Blade of Ghost Slayer" has made the work itself a cultural symbol. Even people like me who have never seen the original work know characters like " Butterfly Ninja " - for a long time, PIXIV was full of butterflies Shinobi's fanart, I've seen a few outstanding ones myself, and I've popped them into my scrolling desktop wallpaper library.

people always have a follower mentality. Of course, I am not immune to the current trend. It can be said that the interest in ghost killing IP is at a critical value, and it takes a little push to get into the pit. I also went to Nichia before and planned to buy a set of original comics, but in the end I was unable to start due to various concerns, especially the cost-effectiveness. Of course, Mr. Hu Shiqing, in the industry, can only be regarded as a rookie cartoonist and long-form serialization. The work is also "Blade of Ghost Slayer", so it is understandable that the painting needs to be polished. And until I saw the debut of the game "Ghost Slayer: Vulcan Blood Tales" produced by CyberConnect2 and published by SEGA, I decided to give myself a chance and try it without worrying so much - of course, there will be CyberConnect2, SEGA, etc. Two of my favorite vendor bonuses are included. Anyway, take this opportunity to enter the pit to see the effect, even if it is unsuccessful, there is no loss, right?

Plot operation guide, cleverly combined into one

As we all know, CyberConnect2 has very rich experience in comic modification works. Before, both the "Naruto" series and "Dragon Ball" have been well received by players, so they are very enthusiastic about "Ghost Slayer" The gamification of ” is also very handy, and it does a great job in guiding players, especially new players who have never been exposed to IP, so as to successfully stimulate players’ interest in the game and the IP itself.

As mentioned earlier, I am a player who doesn't know much about Ghostbusters, but has a lot of game experience, so it is not easy to attract a picky type like me. I will pay attention to the specific details of CyberConnect2 on the start-up guide side. On the completion of the degree, and these details are often the most test of production skills. As the saying goes, experts will know if they have it as soon as they make a move. The answer sheet handed over by CyberConnect2 made me very satisfied and even surprised. This time, they cleverly guided the plot and operation in "Blade of Ghost Slayer: Vulcan Blood Wind Tan"The two are integrated into one, there is no obvious dividing line between each other, and the sense of immersion is directly full. It can be said that they control the rhythm perfectly, you just can't stop once you start.

In fact, the game does not have too much background description from the beginning, and directly throws the player into the duel between the protagonist Tanjiro Kamado and a strange man wearing a rabbit mask 锖 rabbit , there is also a similar Mako, a strange girl wearing a fox mask, is silently watching. The basic operation button prompts are located at the bottom left of the screen, and the operation instructions to be completed are located at the bottom right. Only after all of them are completed, the next stage of the battle can be entered. In this way, players can quickly master the operation methods of basic and advanced moves of attack, defense and dodge. It is worth mentioning that the button prompts on the lower right side will always exist, which is convenient for players to take a second glance when they occasionally can’t remember, and finally form a solid muscle memory. The battle between

and the rabbit will be fought to the end until a winner is decided. Of course, during this process, narratives will be interspersed, and the family of Kanjiro Tanjiro is killed by ghosts, and his sister Nedouzi becomes a ghost. A series of important plots of the original work, such as his recent adoption by Rintaki Sakura, are explained in the form of outlines, highlighting the necessity and rationality of Tanjiro embarking on a journey of revenge against the ghost, and the causes and consequences are very clear, making the novel Students can also form a clear understanding. With such a perfect foreshadowing, Tanjiro's shaking and struggle are very easy to resonate with players. Similarly, his emotional sublimation when he finally overcomes himself and successfully splits the rock is also sympathetic. So the logical journey began, and Tanjiro left his master to participate in the final selection of the Ghost Slayer team. Before leaving, the setting of the identity suspense of the scorpion rabbit and the sagebrush is old-fashioned but very practical. It is undoubtedly the only way to keep the audience's interest on the road with questions.

, through the excellent composite guidance of "Blade of Ghost Slayer: Vulcan Blood Wind Tan", inadvertently aroused the interest of everyone in front of the screen, and the sensory stimulation obtained by everyone is also diverse and three-dimensional - as an audience The sense of growth obtained from Tanjiro's experience and the sense of growth obtained as a player through his own learning run through and merge with each other, and finally combine into a heart-warming sense of satisfaction. In this way, the sensory stimulation is obviously much stronger than simply watching fan dramas, which is also the advantage of the game medium.

The picture is perfectly restored, focusing on creating the atmosphere

If the guiding part is just a small test of CyberConnect2, then the picture is the place that reflects their "real technology". When playing this game, I deliberately went to the original animation for comparison. It cannot be said that it is very similar, but it can only be said that it is exactly the same. This also means that fans of the original work will not only have no obstacles in transitioning from animation to fan drama, but will even have the blessing of revisiting the feelings they once touched, and new students can seamlessly connect to the animation to understand the follow-up plot after playing. In fashionable terms, it has opened up the entire ecological chain, so we will talk about the screen performance in turn according to the three parts of the plot, running the map, and fighting.

(1) Plot

"Blade of Ghost Slayer: Vulcan Blood Wind Tan" uses a lot of animation expressions on the plot side, which are rare in works before CyberConnect2. For example, the "Naruto" series only uses Static animation, while Dragon Ball Z Kakarot is just an animated rendering. The advantage is that the effect is excellent, and it can definitely highlight the sense of drama (nonsense). The disadvantage is that no matter how much budgetary funds are, they will never be returned. This can only be said that as the copyright owner ANIPLEX is full of courage and is more powerful than consortium B. Be willing to some. The animation in the game is very skillful in the depiction and use of the camera lens, which can fully awaken your two-dimensional soul (?), and even made me wonder if ufotable, the producer of the animation drama, was also involved.

However, after a careful comparison, the game does not have as much animation production as the fan drama, and it is more refined on the whole, especially in terms of color saturation, which is probably the difference between OLED and LCD (?). Take the first appearance of Butterfly Ninja in the game as an example, the Wisteria Falls is of courseIt is extremely gorgeous, but the woman in pink clothes and butterfly hair accessories is even more radiant against the background. It is "people are more delicate and colorless than flowers, and flowers are also dejected in front of people", somehow reminds me of Kyoto Animation next door. , they like to shape the picture sense of this style the most.

(2) Running map

running map is also an important part of the single-player process. We need to complete the main line and side tasks, collect items, trigger battles, etc. in this process. The good news is that this part of the animation rendering is very good, and the style of the plot animation part is generally consistent and the switching between the two is very smooth, so the experience continuity will be very good. Of course, when running the map, there will be a circle of thin black borders that are not so obvious at the edges of the characters. I think this is more for distinguishing, you can simply regard it as the art performance of the game's characteristics. In fact, it does not affect the integration of characters and scenes, so it is harmless.

(3) The battle

battle part is very closely related to the running part, so there is basically no difference in art. They are all the same animation rendering styles mentioned above, and the performance is also excellent. What I want to say more is that the effects of various gorgeous moves on both sides of the battle are dizzying. As the saying goes, I am strong, so my moves are gorgeous (?) This two-dimensional classic art expression is reflected in this work. Incisively and vividly, no matter how the battle situation is, the turn-based light and shadow attack (?) is very lively and enjoyable. And the use of close-ups further strengthens this expressiveness. Take Tanjiro as an example. For example, various moves to release the breath of water will be close-up, super awakening, a close-up is essential, and the line to detect the enemy's gap is of course coming. A close-up... "Important people should be featured prominently!" This is also a way of embodying the familiar two-dimensional blood spirit (?), and everyone should have long been accustomed to it.

So the conclusion about the screen part is obvious, "Blade of Ghost Slayer: Vulcan Blood Wind Tan" is restored and gorgeous enough, anyway, the atmosphere is really created in place, and the ghost slayer game everyone wants is indeed this one taste. Whether you are a fan or a pure player, you can't ask for more from CyberConnect2, they have done a good enough job.

has a good combat feel, and practice has improved significantly

We all know that combat is the core of the gameplay of "Blade of Ghost Slayer: Vulcan Blood Wind Tan", and when there is nothing wrong with the battle screen, the next step we consider is the feel . Generally speaking, the combat players feel the influence of the operation method will be greatly affected, but this is not the case. Although it is also a turn-based system where you attack and I attack, but because the combat rhythm is relatively less compact, it gives the player a full response. time. As long as you don't want to play tricks, there will be no situation where you can't fall down infinitely in the sky. What's more, there is also the QTE time of "Line of Void" for you to take a breath (?) during the battle, making the combat gameplay in the single player process closer to APRG. So you feel OK whether you're using the keyboard or the controller, and there's not much difference between the two.

This is why I have been consciously using the word "fighting" instead of "fighting" - this game is more important than the top fighting game series such as "Street Fighter", "Tekken" and "Dead or Alive" that we are familiar with. It is much lower, there is no complicated and dazzling move table that needs to be memorized, basically grasp the timing of normal attack and defense, and make good use of tracking sprint and so-called step step, which is the usual side shift in 3D fighting games, congratulations. If you are a skilled person, clearing the story and fighting with the CPU will not be a problem at all.

Of course, when playing against the CPU or players, "Ghost Slayer: Vulcan Blood Wind Tan" can still reflect the characteristics of fighting games. For example, the various guidance of various characters is equivalent to the "conditional fighting" mode in other fighting games. Fighting in order to achieve the conditions is a very interesting thing. Some tricky conditions are very difficult to trigger and require the player to play multiple times. Repeated challenges, to a certain extent, continue the players' enthusiasm for the game's plot mode, and objectively prolong the game's vitality. In addition, in the battle, due to the ghostThe 1V2 formed by the setting of the body is also very interesting. I still like to use ghost characters to abuse the CPUs.

In other fighting games, a lot of practice is the only way to improve, but it is not necessary in "Ghost Slayer: Vulcan Blood Tales". The only thing that needs to be practiced is probably defense. After all, 3D is not like 2D, where characters and characters are Ding vs. Dingmao vs. Mao, there will be an objective orientation problem. Let's not talk about the timing of defense. When you and the enemy are not facing each other and facing each other in the same straight line, it is not easy to "defense a great success" (?) even if the judgment of this game is loose. For example, when using Tanjiro, if your defense is not well trained, you will not be able to trigger the "Line of Void" to instantly kill the enemy through QTE, which is not only a waste of time, but also a shame (?) Call for half a day? You can't even wake up without awakening? The content of

needs to be enriched, and optimization needs to be done.

Although I am satisfied with all aspects of "Ghost Slayer: Vulcan Blood Wind Tan", I also noticed that some players in the Steam store complained about the content of this game. Compared with the previous works of CyberConnect2, this time they are slightly lacking in weight. The single-player mode can be cleared quickly, the battle mode is not rich enough in playability, and the overall update speed is objectively slow. Since the game was released, it has also repaired the balance, added a few characters to the battle mode, and added some online tasks. The last update was in December last year. Fortunately, new news finally came in April this year. The distribution of the paid DLC "Additional Character Pack" containing multiple characters has been decided. The first one, the popular animated character " Yujun Tianyuan ", will appear in the summer. As for the existence of the plot DLC, it is still unknown. Considering that the original Ghost Slayer manga has ended, the remaining plot is enough for 2 generations. I don't know what the copyright owner's product strategy is. As a player, we can only wait silently. .

put aside the doubts about the content first, I don't know what other players are in, but I have encountered small optimization problems when playing "Ghost Slayer: Vulcan Blood Wind Tan". Although the official recommended configuration is i5-3470-level U, GTX760-level graphics card, and 8GB RAM can achieve 1080P high-definition 60 frames, but in fact my own 9th-generation U, 16GB memory, 2060 card has opened 1080P The full height of 30 frames also occasionally has a small freeze. Although it does not affect the game experience in general, it is a bit unpleasant after all. Of course, there is no problem with reading the disc. In various occasions, it will take 2-3 seconds to finish reading and enter the screen. The production team also thoughtfully produced some plot synopses, little secret recipes, etc. to reduce the boredom of waiting.

What I want to say is the frame rate performance, although this game supports you to switch between 30fps and 60fps mode, but if you really want to switch to 60fps, there will be a series of outrageous situations - but when it's your turn The part of your operation, whether it's running or fighting, becomes slow motion, and the slowdown is so severe that it is almost unbearable. I have tried to adjust the parameters of each dimension, including resolution, full screen window, etc., and also considered the influence of the complexity of the scene, but to be honest, I have tried various control variables and still have little effect, and it is no better than 1080P in a 720P window. How smooth is full screen. I don't know if it's because my configuration is not good enough. Maybe this game will perform better in the environment of 30 series graphics cards? Or is the win11 operating system not suitable for this work? But after all, the 1080P image quality is not 2K or 4K, and a slight switch between 30 frames and 60 frames has such a great impact, which really makes people want to complain about optimization. It can only be said that if you encounter the same problem as me, it is still honestly 30 frames to the end. At present, it can only be adapted by the players themselves.

also reminds you to press F11 on the keyboard to switch between full-screen and windowed mode, but when you switch to a window, the resolution is inexplicably fixed at 720P, and even if you switch back to full-screen, it will not change. You know, F11 is right next to the F12 screenshot key, so it is often accidentally touched when taking screenshots, which means that every timeYou need to go to the settings to re-adjust it, which is still a bit cumbersome. The quality of

is satisfactory, and it exerts its established functions. According to the evaluation standards of fans, "Ghost Slayer: Vulcan Blood Wind Tan", which is supported by the rich experience of CyberConnect2, can be said to have completely exceeded expectations. The ingenious guidance method, excellent picture restoration, excellent atmosphere shaping, and even the combat and exploration parts are remarkable compared to the same kind, except that the weight is slightly unpleasant, there is nothing to fault in other aspects.

Of course, we must admit that if you ask for the quality of top fighting games, "Blade of Ghosts: Vulcan Blood Wind Tan" still can't achieve it. For those senior fighting game fans, this game will indeed appear too simple. Although the performance is gorgeous, it lacks in the richness of moves, and there is no frame-accurate concept in command input, so it is impossible to integrate The rookie and the great god are distinguished.

But it is very difficult to make such a request. You need to recognize the objective fact that although CyberConnect2 has made a lot of fighting games, they have never been a manufacturer that focuses on it. Although they had expressed their willingness to let the work enter the EVO fighting competition in the period of "Naruto: Ultimate Ninja Storm-Revolution" a long time ago, they could not give up in the end. After all, fighting is only a very niche type. If you want to gain the recognition of a small group of people in terms of professionalism, you will definitely give up a large "forest", and it is a bit to lose both in terms of audience scope and actual income. Not worth the loss. Therefore, the product positioning of this work is very clearly placed there. Even students who are not good at fighting games can quickly get started, and it is enough to play lively and play happily.

Taken together, "Blade of Ghost Slayer: Vulcan Blood Tales" is naturally a gift full of "love" for fans of the original work, and it is also an excellent gift for new students Opportunities to enter the pit, including pure newcomers like me who have never been exposed to the original comics or watched TV dramas, can use the game carrier to form a specific cognition, which will eventually be transformed into an interest in the entire IP, which will lead to a thorough entry into the pit. possible. It can expand the audience and absorb new blood. In this sense, the effect of the game is fully exerted and cannot be demanded more.

When I follow up my own plan, I will continue to do my homework for "Ghost Slayer", and then finish all the animations in the series. Follow the sequence of the first season, Infinite Train, and You Guo chapter. Of course, if you have time, you will also watch the Natian Spider Mountain chapter. After playing it, everyone will find faults and distinguish the differences in the editing details. Anyway, there is still more than half a year left for the big members of station B, so it can't be wasted. After all these are done, I think the third season of the swordsmith's village chapter should also come out, just seamless.

Overall rating: 8/10 Recommended crowd: People who are interested in the IP of "Ghost Slayer", players who are interested in 3D fighting games