Game Story: The SCP Foundation in the World of New Ghost Story-"Control"

Game Hundred Stories, explaining what the game has not complained about.

Issue Eight: The SCP Foundation in the New Ghost Story World-"Control"

On August 27, 2019, the action-adventure game "Control" , developed by Finnish game company Remedy, developed by 505 Games, was officially released. Players need to explore the world's oldest bizarre building in the game-the FCC headquarters, Taikoo House, and fight against creatures from another world Hiss .

Charming film texture and scene expressiveness

"Control" is a new work of "Film Narrative Professional" Remedy, and the topic is naturally inseparable from the plot, picture and scene expressiveness. When it comes to the expressiveness of the pictures and scenes, there are few media or players who have mentioned these two points alone. After all, the current 3A masterpieces such as "The Witcher 3", "The Elder Scrolls 5", "God of War" and so on One is not a good example, but Remedy can always play to new heights.

Remedy

is first of all the picture. Relying on the blessing of "ray tracing" technology, it has reached the point where it is fake, you can't find the difference with reality. In the scene, Escher’s visual errors and the same spatial distortions as in Inception, especially in the later ashtray maze, shrinking particles on the wall, a corridor with countless doors, inverted space and physical laws , It was like entering the strange space that Doctor Strange fell into after being slapped with a palm. Many players' eyes and brains simply couldn't move, and they didn't want to leave this strange and charming place.

ashtray labyrinth

or pull the switch several times, the scene changes without warning, there is no transition at all. To be honest, this kind of scene change is not scary at all, but it is too sudden and unbelievable, but it makes people feel panicked. It's as if you go to bed with the lights off as usual, and you wake up in the middle of the night and turn on the lights and find yourself in a strange hotel room. You will instinctively be suspicious and then panic.

In addition to these, there are a large number of rooms with different styles in the game, and you can fully feel the human's accomplishments in architecture. There are "The Shining"-style hotel corridors, huge industrial copper pipes, a brutalist-style main building, or a lazy and sunny ocean hotel, etc. Any screenshot of a scene can be used as a wallpaper. The post-modern architectural style and simple geometric structure will make you completely fascinated by this weird building-Taikoo House.

Remedy reproduced the bullet time in The Matrix and the gunfighting aesthetics in The True Colors in "Marx Payne", making players feel addicted. After that, Remedy continued to devote himself to recreating the texture of the movie in the game. Of course, this is different from Hideo Kojima’s playing the game as a movie, but it is also very attractive (secretly, Hideo Kojima’s "Sam is dubbed). In "Alan Awakens" and "Mind Killer", players can feel the feeling of Stephen King's horror novels and the movie "The Shining". The crows in the game actually originated from Hitchcock. "Flock of Birds" seagulls attack people. "Quantum Break" has shaped the feeling of sci-fi movies. There are a large number of real-life cutscenes in the game, which make players jokingly call "buy American TV shows and send games"; "Control" is the style of new strange talk. I don't know if Remedy will put it next time. Which style type does the game extend to?

Except for the main storyline, a large number of collectible documents and exploreable areas are also scattered in the game, adhering to the consistent style of Remedy. By exploring the world and collecting documents, players can learn about a large number of side plots and supplement the main plot, as well as unlock new abilities to understand this strange world in more detail. Of course, you can also clear the level with zero collection, and it will not affect your complete experience of the main story. The SCP Foundation under

New Weird

Back to the plot, this time Remedy chose the narrative style of New Weird (New Weird) novel. New ghost stories can be said to be a brand-new literary form of horror and fantasy novels.The early origins can be traced back to the new wave of science fiction movement that emerged in the 1960s and the new horror fictionalism that emerged after H.P. Lovecraft (originator of the Cthulhu mythology) . Simply put, the new strange story is based on real life. In fantasy re-creation, most things exist in the real world, but they have unreasonable elements that go against reality, such as inaccessible corridors, inverted rooms, football-sized elephants, etc. It exudes a strange but indescribable sense of reality, which makes this kind of work very special.

The weird corridor

The Taikoo House where the story of "Control" takes place is the headquarters of a "reasonable" government department Federal Bureau of Control (FBC) , this department specializes in researching various supernatural phenomena in the world, recording and A large number of supernatural phenomenon files are kept, and a large number of things that can cause supernatural phenomena are contained and controlled. These contained things may be creatures in another world, a lucky cat or even a refrigerator. The Federal Bureau of Control will base on these things. The degree of danger and habit of is divided into multiple processing methods. Is there a strong sense of sight of the SCP Foundation?

SCP Foundation

Yes, yes, "Control" is such a game that is very close to the setting of the SCP Foundation, and the FCC is simply a copy of the SCP Foundation. It is also a departmental organization that contains, controls, and protects supernatural things. It is also engaged in the work of concealing these things and supernatural phenomena from the outside world. Even the format of documents and files are almost the same-all data are deleted (that is, keywords are blacked out). )Case. In addition, the narrative styles of both are new strange stories. I wouldn't be surprised if Remedy came out now and said that the story of "Control" is actually the SCP Foundation that took place in a parallel world. Data deletion in the

file

Speaking of the SCP Foundation, SCP-173-statue must be mentioned. It is not only the iconic containment object of the SCP Foundation, but also the origin of SCP, the network collaborative novel project. SCP-173 was originally a novel by Creepypaste, a horror story creation website. Its unique file format was strongly sought after by website readers and attracted many creators to imitate this format for creation. Later, it established its own site. It is the SCP Foundation as we know it now.

SCP-173

SCP-173 is a reinforced concrete statue. When someone enters its containment chamber, they must stare at SCP-173 all the way, not even blinking, otherwise it will teleport behind you out of your sight and twist off. Your neck. And in "Control" there is a refrigerator that pays tribute to SCP-173, and it will be hurt as long as you leave your sight. The heroine’s weapon, the secret weapon, is also quite similar to the SCP-127-living gun, infinite bullets, but it takes time to generate. Through the document, players can know that, in addition to the various forms of firearms in the game, the Thor’s Hammer and the Sword in the Stone are all deformed from it. Perhaps the data deleted in the document is the origin of this weapon. The legendary spear of destiny-Longinus gun.

pays tribute to SCP-173’s refrigerator

​​secret weapon document

In addition, the heroine Jesse Fadden’s various superpowers also originated from these contained items, and Jesse went to the ancient house alone to find his brother Dylan and obtained the secret The story of a weapon of force and finally defeating Heath and becoming the director of the Federal Bureau of Control is quite similar to an SCP document. The heroine in the document is named Dominic. In order to find her brother, she picked up an SCP with mind control capabilities. Containment objects, gaining powerful abilities, eventually became enemies of the SCP Foundation. I can't find the specific document. If there are SCP fans among the readers, please point out in the comments.

readers who like Xinguai Tan and the SCP Foundation, can try to see the "Southern" trilogy and its adaptation of the film "Annihilation", as well as the American drama "Warehouse No. 13", these are relatively good new Guaidan works. If you think there are other excellent new ghost stories, you can share them with everyone in the comment area.

annihilation

Enemies in another world- Ubisoft Heath

Heath has no entity in the real world, it appears as an echo. People affected by Heath will lose self-awareness and rationality, behave strangely, twitch, float in the air, or be extremely aggressive; while things affected by Heath will violate the traditional laws of physics, "The Shining" style The corridors and the later ashtray maze are the best examples. Of course, there are people who are not affected by Heath, that is, the sweeping monk cleaner of Shaolin Temple at , letting everyone lose control and spatial variation in the Taikoo House. Remember, don’t ask, ask is to mop the floor, you are not interested in saving the world.

Cleaner: Little girl, let me teach you how to save the world

After learning about Heath, the characters in the game twitching, wearing molds, etc. have been well explained. This is not the Ubisoft invasion of our world The world of "Control"? Isn't it reasonable that the SCP Foundation in the parallel world was invaded by the game company Ubisoft in the parallel world? After all, the parallel world makes sense.

Ubisoft: What does it matter to me?

The connection between "Control" and Remedy's previous works (Easter eggs)

Before the release of "Control", the promotional images given by the game and the sci-fi style in the film and the superpowers of the heroine made many players call this " The spiritual sequel to Quantum Break. But after the game was officially released, players discovered that "Control" and "Mind Killer" are more closely related and share the same worldview.

In "Control", players can find the story of "Mind Slayer" in the collected documents, understand the causes and consequences of the incident in Liangpu Town, and even the parts that are not mentioned in "Mind Slayer". Its protagonist Alan Wake is also defined by the FBI as a "possibly supernatural person" and recorded in the "Major Candidate Program" document, which means that if the FBI finds Alan, Alan may also be Become the director of the Federal Bureau of Control and take up secret weapons.

"Mind Killer"

In the game, the documents related to the Liangpu Town incident are the "Liangpu Town Summary" and the "Liangpu Town Supplementary Explanation", and the Liangpu Town incident is referred to as the "Other World Incident-35" ". Altered World Event (AWE) is a concept mentioned in the game, which refers to supernatural events that overlap with our world due to various reasons, other worlds or parallel universes. The overlapping part of the two dimensions is called threshold (Threshold) . In "Control", the incident of Liangpu Town is due to the threshold value of Fuhu Lake, and the dark phantom of other world creatures took the opportunity to invade, making Allen's novel a reality and creating a different world event.

Summary of Bright Waterfall Town

​​Supplementary Description of Bright Waterfall Town

In "Mind Killer", players will find the plot of Allen's novel "Alex Casey" and the story of "Max Payne" Almost exactly the same; and "Quantum Break" is based on a story "Quantum Suicide" in the TV show "Night Spring" in "Mind Killer". We can find that Remedy's other works are inextricably linked to "Mind Slayer", and just a while ago, Remedy withdrew the copyright of "Mind Slayer" from Microsoft, and soon released the "Control" DLC. Compared with the "Mind Killer", the trailer propaganda poster of, just pull a banner to directly tell the player that the two games are going to be linked.

"Mind Slayer" (left) and "Control" DLC (right) poster comparison

Speaking of this, I have to mention an easter egg in "Mind Slayer: American Nightmare", the music when the credits are rolled Let go, you will hear the sentence "It will happen again, in another town. A town called Ordinary. (It will happen again, in another town, a town called Ordinary)". And in "Quantum Break", you can also find AWE's graffiti, say noThe time rupture in Dinghe Port City was also a different world event. Speaking of which, I am a little bit looking forward to the linkage between "Control" and "Quantum Break".

"Quantum Break" (left) and "Control" (right)

However, the copyright of "Quantum Break" is still in Microsoft's hands, and the copyright of "Max Payne" is left behind 2K. If Remedy can take back these IP copyrights one day, maybe we will be able to see a huge Remedy game universe, just like the Marvel Cinematic Universe. After all, Dylan told Jesse in "Control" that he met a man named Mr. Door. Mr. Door told him that many worlds exist at the same time. In one world, a writer wrote a story about the police, and another In one world, this policeman is real. Doesn't this actually refer to the novels "Alex Casey" and "Max Payne" written by Allen? Still that sentence, the world usually explains everything! If you don’t understand it, it’s quantum. I’ll show you a quantum teaching right now.