LOL has aroused heated discussion. Let’s first come to the science of what the bounty mechanism of S9 looks like. First of all, the bounty of the dominant side will be very high. The upper limit of the bounty is 1000 (700 from bounty, 300 from kill ). If you are already super-savvy, such as 9-0, your bounty limit has reached 1000. If you accidentally get fired by the opposite side and become 9-1, then you will not give 1 head to the opposite side but 3 Up.
What’s even more terrifying is that your bounty after 9-1 is still 1000, and the person on the other side still wants to mess with you and kill you twice. You provide the other side with 6 heads in disguise. This will happen like this In the situation, you grew up tremblingly for 30 minutes, and you gave it twice in 5 minutes, and your advantage was gone. This completely cut off the reckless play style and the death-death play style. If you have an advantage, you must be cautious to maintain the advantage and not open groups at will. It also perfectly restrains IG's play!
Some players think this is very good. The possibility of a turnaround at a disadvantage will be greater, and the outcome of the game will be more unpredictable. The biggest benefit of the bounty revision is the audience, so that the dominant side will not drag as much as possible. By reducing unnecessary time, the disadvantaged side also has the opportunity to turn the tide of the battle. Some players feel that this is not good. If you don't play games, what hammers are you playing? Do you think such a bounty is reasonable?