Glory of the King: Don’t mix up, Zhuang Zhouquan produces inscriptions, and Zhuang Zhou analyzes gameplay ideas in actual combat

Hello everyone, Summoners of the Canyon of Kings, I am Summoner Asura, focusing on sharing information about the glory of the king, hero strategy and so on. Click to follow, don't miss the score guide carefully prepared for you by the editor!

I have read too many articles about Zhuang Zhou piranha or salted fish. I think why they want to put a layer of skin on Zhuang Zhou?

We only need to do what Zhuang Zhou should do when we play Zhuang Zhou, the hero, maybe they think Zhuang Zhou can't attract your attention.

In this issue, the editor would like to share my understanding of Zhuang Zhou from a personal perspective, and I hope it will be helpful to all the summoners.

Can Zhuang Zhou make an order? No, in my opinion, Zhuang Zhou still plays better with functional assistance.

In the S14 season, the top lane can be said to be a more difficult position, not only because of the shooter's range, the increase in damage ability, and the shift of the side grass. The credit for the reduction has made the living environment of the side shooter much better. And some of the strong top laners in the S13 season, such as Dharma and Hua Mulan, are more pressured to play single side lanes.

So as a Zhuang Zhou, only skill 1 can clear the line remotely, skill 2 wants to get higher damage and it takes time to stack passively, and skill 3 has the ability to release control and avoid damage, and Zhuang Zhou also has no recovery ability. , So the shortcomings of Zhuang Zhou's top laner are obvious.

In summary, Zhuang Zhou has no harm when playing on the laner. He does not have strong control skills and cannot cooperate well to kill the shooter. The best result is to mix the line and push the pawn line away, but this is for a laner hero. The contribution to the team is far from enough.

But if Zhuang Zhou plays with support, it is different. It does not need too high damage manufacturing ability. The big move can help teammates to release control when they are controlled by some control skills, and can also provide teammates with injury-free effects.

Zhuang Zhou's passive can also get 15% damage-free effect every 6 seconds, 15% acceleration effect, lasting 2 seconds, so that Zhuang Zhou can block the passive time and resist more damage for his teammates.

So if you look at Zhuang Zhou's auxiliary position, he can release control, avoid injury, and help his teammates resist damage. You can also release control and speed up for yourself passively, and you are not afraid to control your vision.

To sum up, I think that Zhuang Zhou in the auxiliary position is better than the top laner, so all the summoners who play Zhuang Zhou should not take Zhuang Zhou to play the top laner. The top laner version is not very fun.


Does Zhuang Zhou play assistant need a vampire book? How to match the inscription to optimize the

outfit recommended

, ​​then I only recommend a set of auxiliary equipment here, this set of equipment is mainly based on defensive attributes. As for what kind of flank outfits are not recommended, it is not suitable for placing orders, why do you want to make do with the position of the order? The first piece of

I personally recommend choosing to redeem this piece of equipment, whether you are with the shooter or the jungler, you can give your teammate a shield at the critical moment to keep him alive or have the ability to continue fighting.

However, it is recommended to redeem this piece of equipment without rushing to synthesize it. In the early stage, you can synthesize his level 2 equipment first. The effect is the same, but the attributes are not so perfect.

The second piece can be ninja shoes. If the equipment in the glory of the king is the most cost-effective, then the shoes must be the first choice, because they are low in price and provide very good attributes.

is the third item, I personally recommend Arctic Storm, because the attributes of Arctic Storm can provide a 20% cooldown reduction, and an additional 360 defense, and the passive ice heart can also be superimposed with Zhuang Zhou's 2 skills, in the physical output type The fighters won't suffer a big loss in the fight. The fourth piece of

can produce the witch's cloak. In the middle and late stages of the game, the mage will gradually get up the damage, and the witch's cloak is an excellent equipment to resist magical damage.

the fifth recommendationUnknown signs, because during this time period, generally, the shooter’s equipment will gradually take shape. The output is naturally not at the same level as the early game, so the unknown signs, whether passive or attribute value, is a defensive outfit that is very suitable for restraining the shooter’s output .

The sixth general can choose a resurrection armor to improve your teamfight fault tolerance.

and the editor here often encounters some Zhuang Zhou players in the passerby’s game to publish the book of the gods (hereinafter commonly referred to as the vampire book) this equipment, first of all, this equipment is more suitable for the use of wizard assassins, such as Diao Chan and Zhuge Liang. Because these two heroes rely on continuous skill output, and both are the kind of wizard heroes that require close combat, you can add a book of God Devouring to improve battery life. Another example is Shiranui Mai, a long-range consumption wizard assassin. Can consider the Book of Devouring God to improve battery life.

But this assassin type of wizard heroes are all very high in spell output, and Zhuang Zhou is not the same as them, which has an advantage, so what is the meaning of playing Zhuang Zhou in your vampire book? The output itself is not enough, you still do Vampire books to supplement the recovery ability?

According to my observation, there are 9 pits in Zhuang Zhou 10 who made the vampire book. I wonder if you will be there?

So the income of the vampire book at the equipment is very low, the price is not high, and it does not fit the hero's own positioning.


inscription recommended

1. Harmony, mercy, nightmare

This set of inscriptions is a set of special inscriptions, very suitable for Zhuang Zhou, harmony can help Zhuang Zhou speed up his blood return, and mercy here is mainly a CD that can speed up the recovery of Zhuang Zhou 2 skills. After all, the CD of 2 skills is only 6 seconds at level 1, and only 3 seconds at full level. It is very practical whether it is at the beginning or after Zhuang Zhou makes up the CD reduction equipment (extreme cold storm). The nightmare can help Zhuang Zhou play a certain output when fighting against the enemy. After all, Zhuang Zhou's effect on fighting some fighter-type heroes is good.

2. Harmony, Void, Fate

This is a set of thousand blood inscriptions, which is more suitable for Zhuang Zhou to resist injury. With the above outfits, you will find that Zhuang Zhou's body is very tough.

If a summoner with insufficient inscription fragments can consider doing the second set first, this set of inscriptions is a general tank inscription, which is very versatile.

Summoner skills are dizzy, because Zhuang Zhou’s biggest shortcoming is that he does not have hard control skills and cannot interrupt the enemy’s continuous casting actions (such as Liu Bang’s teleportation). Only the critical moments of dizziness can interrupt the enemy’s skills. To save the lives of yourself or teammates.

or you can also choose to take treatment or beheaded, this depends mainly on your own gameplay decision.


The above part is mostly based on theoretical basis, so how should Zhuang Zhou play in actual combat? The following editor will share my understanding of the hero Zhuang Zhou through a game.

The homework you must do if you want to play Zhuang Zhou well is BP (BP is the banned hero above the Diamond Bureau, choose the hero link, BP for short)

As we all know, there are many control chains in the glory of the king, so some control effects are It can be cancelled with the equipment's ult, but there are also some debuffs that can't be done.

So the following will mainly share which debuffs Zhuang Zhou can remove and which debuffs cannot be solved. It is convenient for everyone to choose the hero Zhuang Zhou to target in the BP link.

Imprint category: Passive imprints of Zhang Liang, Nuwa, Diao Chan and Gongsun Li, etc.

Markers: Mulan's light sword form passive and Luna and Shen Mengxi passive markers; Yang Jian and Li Yuanfang's first skills markers; Ake, Zhong Kui, Athena and Lanling King's second skills markers; Di Renjie and Miledi The big move marks etc.

continues to drop blood: Zhou Yu, Bian Que and Ne Zha's skills, Jiang Ziya's first skills, etc.

link category: Ming Shiyin first skill and Miyue, Baili Xuance second skill.

Reduced attributes: Li Bai, Bodhidharma and Huang Zhong's second skill's armor-breaking; Niu Mo's first skill, Xiang Yu's second skill and Shiranui Mai, Nakerlulu, and Mengqi's bigRecruits to reduce attacks; Daji's passive and Ganjiang Moxie's one skill reduces magic resistance; Jiang Ziya and Guiguzi's one skill reduces double resistance, etc.

also pay attention to that Zhuang Zhou cannot help his teammates remove the following control skills after opening his big moves: Nuwa's matrix and Zhang Liang, Donghuang, Yixing and Old Master's big moves.


But Zhuang Zhou's opening up in advance can release these hero control effects, such as Taiyi Reality 1 skill, Guiguzi 2 skill, Sun Ce's 1 skill, and Sun Ce, Zhong Kui, Mo Zi, Lv Bu, Xiang Yu, Zhen Ji, Wang Zhaojun, Su Lie, Mengqi, Bodhidharma, Zhao Yun, Bai Qi, Zhang Fei, Sun Bin, and Niu Mo's ults, etc., can also avoid some damage. After all, Zhuang Zhou can provide the surrounding teammates with a percentage of damage-free effects ( The damage-free effect is related to the level of the ultimate).


Practice out the true knowledge

The following editor will share with you Zhuang Zhou's gameplay ideas through a real game.

game lineup

First of all, this is a king game. After careful analysis, you will find that Zhuang Zhouyi is very good. What is missing is some frank heroes, but Zhuang Zhou only needs to go in the direction of meat and make reasonable use of his own. Passive, big moves avoid injury, and frankness is still possible.

On the other hand, although there is Cai Wenji with comparative battery life, at the same time Cai Wenji, Lu Bu's big moves, and Wu Zetian's big moves all have very good control effects,

, ​​but we took a Zhuang Zhou on the fifth floor, we can take these three The control skills of each hero are all offset, especially during team battles, but what needs attention here is the timing of Zhuang Zhou's big moves.

This is the BP link I mentioned above. A reasonable take of Zhuang Zhou will make a lot of money in the BP link, which will give you the opportunity for the next game.


The game time is about 1 minute and 30 seconds. Zhuang Zhou and Monkey King finished the first wave of wild monsters

This is the beginning. Monkey King and Zhuang Zhou finished the first wave of wild monsters in the wild together, and quickly helped Monkey King finish the wild monsters and come to the bottom. support.

assists in the start and helps the jungler to clean the jungle. This is a conventional gameplay, and its meaning is to help the jungler to develop quickly. The editor highly recommends to assist players to play this way, but they must have auxiliary gems so they will not eat Jungle experience and economy.

Due to the huge advantage of bottling Orange Youjing and Hou Yi on the line, Hou Yi's blood remains, and it happens that the soldiers line is advancing into the tower, so Sun Wukong directly crossed the tower and killed Hou Yi without thinking about it. This is a very profitable wave, but it seems that Zhuang Zhou and Monkey King are not satisfied yet and want to cooperate with the soldiers to win the next tower. This also happened in the next 2 minutes.


The game time is about 2 minutes.

This is the position of the next tower. The time is about 2 minutes. The defense tower has a protection mechanism. Our Zhuang Zhou and Monkey want to cooperate with the soldiers to take the opportunity to take the next tower, and Tachibana Ukyo at the rear Because the remnant blood has gone home to replenish the state, it is empty in the rear, and no one supports it. At this time, Zhuang Zhou and Monkey King were blocked by Han Xin and Cai Wenji who came to support. We took the next wave of 0 for 2, and we lost. Many, sacrificing the Monkey King, who is more economical, still hurts the rhythm. After all, he just won the blood, and if he doesn't greedy more, he still makes a steady profit.

So what I need to tell everyone here is to know how to take it when you see it, especially three minutes before the game time, the defense tower has a protection mechanism that can block some damage, so you will push the tower slower, don’t Learn the example above.

has an additional point to pay attention to the field of vision. If this wave of Zhuang Zhou can look at the field of vision of the opposite red zone and send a signal to communicate the position of Cai Wenji and Han Xin in advance, maybe this wave will not end like this.


Game time is about 3 minutes and 10 seconds​

At this time, our Fang Diaochan took advantage of the enemy’s blue zone to be empty and no one was defending. We chose to steal the blue buff. Our Zhuang Zhou and Monkey King chose to act together, and finally this wave of small In the encounter, the enemy's Wu Zetian, Lu Bu, and Hou Yi's big move were played, and the enemy's blue buff was successfully stolen.Not one person was killed, a lot of money.

What I want to emphasize here is to pay attention to support when playing Zhuang Zhou, especially when the opponent has so many control skills, otherwise our Fang Diaochan will be encircled and suppressed by the opponent's heroes, even if he does not die, he will lose a lot of health.


Game time is about 9 minutes and 50 seconds​

​At this time, our side has already won the master. Our Zhuang Zhou and Yu Ji want to cooperate with the master to take down the enemy's first tower in the middle road, but they are blocked by Wu Zetian, but our Fangzhuang Zhou stood up at this time, using his physical body and healing the damage from the anti-tower, by the way, he forced Wu Zetian to move and successfully won the first tower in the middle road.

What I want to explain here is that playing Zhuang Zhou must dare to fight against injuries, don't be afraid of your hands, but don't blindly collide, and you must cooperate with your teammates in a purposeful battle. Otherwise, if you put on a physical suit and don't resist injury, then there is no point.


​Summary

First in the BP link, Zhuang Zhou must choose carefully. When encountering a hero with multiple control over the lineup, it is not too late to take it again. This will occupy a lot of advantages in the BP link, because Zhuang Zhou’s big moves face some The group control debuff is very effective. There are a lot of examples above, you can study it.

If you go out and buy auxiliary equipment to accompany the jungler, usually starting like this, Zhuang Zhou can help the jungler develop quickly to level 4; after the fourth level, you can see the rhythm of the jungler, and then make a choice. If you choose to play with the shooter, the game will be better. Simple, just help clear the line and press people, look at the small map and stand grass and provide the shooter with vision in time;

and the jungler have to distinguish whether the jungler can play or not, if not If you know how to play, it's best not to follow. Only if you know how to play, you can follow his rhythm, help him clear the wild, catch people and fight, and provide him with more vision.

also needs to learn to look at the minimap and always pay attention to the dynamics of our heroes, such as the wave of Diao Chan going to the enemy's anti-blue buff to discover the enemy's vision in time and learn to support team battles. At the same time,

must also learn to protect our output position, to resist damage and provide a favorable output environment. What

said further is to learn to pull with the enemy. After all, Zhuang Zhou’s skill 1 slows down by 50%, which is quite disgusting, and the equipment will gain passive effect every 6 seconds plus 15% movement speed. In terms of pulling, I I think Zhuang Zhou is very comfortable;

, ​​especially some short-legged warrior heroes, if you are in a good state at this time, and the 2 skills passively stack fast enough, there is still a chance to kill some short-legged warrior heroes. I don’t know you are in the game. Have you encountered this situation?

returns to the theme, whether you are a piranha or a salted fish, as long as you can do what the editor said above, then you are just Zhuang Zhou.


Regarding the pig-raising flow gameplay, why use Zhuang Zhou

"Pig-raising flow" routine, that is, five rows and four guarantees and one output position. Zhuang Zhou is the core of the "piggy flow" routine. As the first-choice hero, the way to play is to follow the "pig" all the way, and the "pig" will develop in the middle and the entire wild area. The "pig" will follow wherever it goes. It doesn't need much good operation, as long as the skills are given in time, guarantee " "Pig" can survive.

The shortcomings of pig raising are also obvious, that is, the auxiliary is not good to occupy the field of vision, and is particularly afraid of controlling the heroes with protruding faces, so Zhuang Zhou can help the so-called "pig" to release control, avoid injury, and ensure the survival of the "pig" .

So this is the important part of Zhuang Zhou's "pig flow" gameplay.

Conclusion

​The above are some of Zhuang Zhou's experience in this issue. I hope it will be helpful to all the summoners. See you next time. Remember to follow, share, forward, and favorite! ! !

Thank you.