"Ice Blade Stream" Zhuang Zhou rises, the control effect is once again strengthened, and the speed of upscaling is just as good

Tell everyone about the types of fish: goldfish, carp, mandarin fish, crucian carp, baby fish, piranha, shark, whale, Zhuang Zhou. Compared with other supports,

Zhuang Zhou’s support is indeed slightly weaker in functionality. He is more suitable for some lineups with more control to choose a hand that can shine, but as long as you practice hard, it is also a very powerful, suitable for Support for various lineups.

Recommended inscriptions: Nightmare, Reincarnation, Mind and Eyes.

Zhuang Zhou's main damage comes from the passive superposition of the two skills, which can produce explosive damage, so he wears some spell attacks, and the spell penetration ability will give him a strong output ability in the early stage. The

equipment is different from the previous one. An ice mark grip has been added, mainly for the purpose of slowing down the enemy with Zhuang Zhou's skills, catching up with the enemy and then playing the ice mark passively to further slow down the enemy, so that the enemy can be better late to eat Zhuang's skill on Tuesday has multiple damages.

and it is difficult to control himself. The shoes also abandoned the resistance shoes. Choosing anti-material shoes can withstand more damage. The

set of equipment has a very high CD reduction attribute, which can help refresh the big move quickly and play a stronger role in team battles.

skill details

a skill can not only slow down the enemy, active release can trigger a passive effect, instantly release control and accelerate. A skill with flash can increase the distance of a skill, but this is generally not very practical, as everyone knows, and Zhuang Zhou generally does not bring flash. When the

2 skill is upgraded for the first time, it will immediately trigger a passive second skill. So sometimes when we are clearing the lanes in the middle lane, don’t rush to upgrade when we go out, wait until the lanes arrive, and then upgrade, you can instantly play two second skills. The

ultimate move lasts for up to two seconds, so in many cases it is necessary to turn on the ultimate move in advance, in order to prevent sometimes the hand speed is too slow and the teammate is suddenly charged for killing. The

big move can release the control, but it cannot release some skills, such as Xuance's chain. Although he can't pull us, his chain will always exist on us.

Summoner skills

choose treatment or vertigo. When your team lacks control, you can choose to stun, and under normal circumstances, treatment is fine.

Zhuang Zhou is very easy to use with some heroes who need to rush into the enemy crowd to fight damage, for example, with the method of stabbing Shiranui Mai. The big move avoids injury and control will make the output environment of Huo Wu much safer, allowing her to easily hit the explosion damage in the crowd.

How to play

As an auxiliary hero, exploring the grass is the most basic consciousness. Especially in the grass on both sides of the river, it is very important for Zhuang Zhou to stand inside and occupy the field of vision.

Don't be afraid to find the enemy. One skill slows down and two skill level A is to fight him one-on-one. If you can't beat the big deal, you can run away. On escaping, I am the second Zhuang Zhou who dares to recognize the first?

Zhuang Zhou is very strong in the early stage. The second skill is passive at the beginning, and the first level is equivalent to having two skills. At this time, whether it is to cooperate with the jungler to invade the opponent's field, or to eat the line first in the middle, it is efficient Very high.

Zhuang Zhou has two options in team battles. The first is to stay with his teammates. Whether it is to trigger the second skill to passively help his teammates accelerate, or to activate the ultimate protection from control, he needs to be closer to his teammates.

two are some of the main characters who rushed into the crowd to stick to each other, such as the shooter mage, which has three higher output positions. Using their first skill and the passiveness of the ice-mark grip to limit the opponent's mobility, and using the second skill to continuously cause output, they were very uncomfortable regardless of Zhuang Zhou, and they couldn't move.

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