" Black Myth: Wukong " has been on sale for 2 days and has set off a craze in the global gaming circle. Because it is a domestic game, it must have the highest reputation and attention in the country. So how is it evaluated in other overseas countries? Woolen cloth? Steamdb released the ratings in various languages based on data analysis. Overall, Finnish players have the lowest ratings in the world, followed by Japanese players, and then Korean players. The specific data of
is as follows. Players’ regions are distinguished based on the comment language on Steam. Players’ comments in the Simplified Chinese area account for the highest proportion, exceeding 95%, and the praise rating is as high as 97%, indicating that most domestic players are interested in "Black Myth: Wukong" is very satisfying. Secondly, the proportion of player comments in the English area is close to 4%, and the favorable rating is 94%, which is also very exaggerated. The third place is the Traditional Chinese area, accounting for 0.66%, with a favorable rating of 91%, and the overall evaluation is very high.
The bottom three with the lowest ratings are the Finnish language area, the Japanese language area and the Korean language area. Finnish reviews have the lowest rating, with only 77% positive reviews, but Finnish players account for only 0.01% of the reviews; second to last are players from the Japanese area, with 79% positive reviews, and Japanese players account for 0.05% of the reviews; Third, players in the Korean-speaking area have a positive rating of 83%, which is actually not low. This also shows that most areas have given it a high rating of more than 80%. Players in the Korean-speaking area account for 0.1%, and the number of players is not low. .
is actually 77%, 79% and 83%, which are not low when taken individually. It is just that compared with the praise of other languages, it is relatively low. Finland has a population of only 5.5 million, and the Finnish game industry is developed, but it is relatively far away from us. Without knowing the background of this story, it is barely understandable, and there are only 13 comments in Finland. Maybe it is really harsh. Both Japan and South Korea are very familiar with the story of "Journey to the West". Unexpectedly, the evaluation of "Black Myth: Wukong" is not high. I feel that their young people today may prefer two-dimensional games, because " original" "God " is very popular in Japan and South Korea, and they may prefer another style of game.
Of course, it is possible that there are cases where the scores are deliberately low for purely domestic games, but the overall score is still not low, which shows that only a small number of people are not satisfied. "Black Myth: Wukong" can gain such success in so many countries around the world. The high evaluation proves the quality and sincerity of the game itself. Although there are still some flaws, the flaws are not hidden and it has exceeded expectations. I believe the potential of domestic games has been seen.
So, do you have anything to say about this matter? Welcome to leave a message in the comment area to discuss. " Black Myth: Wukong " has been on sale for 2 days and has set off a craze in the global gaming circle. Because it is a domestic game, it must have the highest reputation and attention in the country. So how is it evaluated in other overseas countries? Woolen cloth? Steamdb released the ratings in various languages based on data analysis. Overall, Finnish players have the lowest ratings in the world, followed by Japanese players, and then Korean players. The specific data of is as follows. Players’ regions are distinguished based on the comment language on Steam. Players’ comments in the Simplified Chinese area account for the highest proportion, exceeding 95%, and the praise rating is as high as 97%, indicating that most domestic players are interested in "Black Myth: Wukong" is very satisfying. Secondly, the proportion of player comments in the English area is close to 4%, and the favorable rating is 94%, which is also very exaggerated. The third place is the Traditional Chinese area, accounting for 0.66%, with a favorable rating of 91%, and the overall evaluation is very high. The bottom three with the lowest ratings are the Finnish language area, the Japanese language area and the Korean language area. Finnish reviews have the lowest rating, with only 77% positive reviews, but Finnish players account for only 0.01% of the reviews; second to last are players from the Japanese area, with 79% positive reviews, and Japanese players account for 0.05% of the reviews; Third, players in the Korean-speaking area have a positive rating of 83%, which is actually not low. This also shows that most areas have given it a high rating of more than 80%. Players in the Korean-speaking area account for 0.1%, and the number of players is not low. . is actually 77%, 79% and 83%, which are not low when taken individually. It is just that compared with the praise of other languages, it is relatively low. Finland has a population of only 5.5 million, and the Finnish game industry is developed, but it is relatively far away from us. Without knowing the background of this story, it is barely understandable, and there are only 13 comments in Finland. Maybe it is really harsh. Both Japan and South Korea are very familiar with the story of "Journey to the West". Unexpectedly, the evaluation of "Black Myth: Wukong" is not high. I feel that their young people today may prefer two-dimensional games, because " original" "God " is very popular in Japan and South Korea, and they may prefer another style of game. Of course, it is possible that there are cases where the scores are deliberately low for purely domestic games, but the overall score is still not low, which shows that only a small number of people are not satisfied. "Black Myth: Wukong" can gain such success in so many countries around the world. The high evaluation proves the quality and sincerity of the game itself. Although there are still some flaws, the flaws are not hidden and it has exceeded expectations. I believe the potential of domestic games has been seen. So, do you have anything to say about this matter? Welcome to leave a message in the comment area to discuss.