Speaking of Hidetaka Suehiro, a Japanese game producer, I think the first impression that veteran players have of him is that he has a very personal style. The games he developed are all stamped with his mark, such as "Deadly Premonition" ", integrating open world and life elemen

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Speaking of Suehiro Hidetaka, a Japanese game producer, I think the first impression of old players is that he has a very personal style. The games he developed are all imprinted with his mark, such as "Fatal" "Premonition", integrating open world and life elements into a horror action-adventure game. "D4: Dark Dreams Never Die" uses interactive movie gameplay to bring a unique flavor of weirdness and fantasy.

Speaking of Hidetaka Suehiro, a Japanese game producer, I think the first impression that veteran players have of him is that he has a very personal style. The games he developed are all stamped with his mark, such as 'Deadly Premonition' ', integrating open world and life elemen - Lujuba

However, the subsequent chapters of D4 have not been released yet. The producer Hidetaka Suehiro quit the game development due to personal discomfort and other factors. As a result, players are unable to see the follow-up plot of this well-received but not popular game. Later, Suehiro Hidetaka set up an independent development team and first brought a side-scrolling adventure game called "Missing: J.J. Macfield and the Island of Remembrance".

When I heard the name of this game and saw its pictures, I first thought it was a work of a very literary youth. This game has a beautiful painting style and comfortable scenery, and it seems to create a romantic literary adventure. Puzzle solving gameplay. However, because this is a game by Suehiro Hidetaka, this weirdo producer is good at horror, horror and novelty elements. Therefore, at the beginning of the game, when the protagonist J.J. and her friend Emily are leisurely admiring the beautiful night sky, it is just the calm before the storm.

Speaking of Hidetaka Suehiro, a Japanese game producer, I think the first impression that veteran players have of him is that he has a very personal style. The games he developed are all stamped with his mark, such as 'Deadly Premonition' ', integrating open world and life elemen - Lujuba

After the game officially started, all kinds of strange and chaotic elements like horror movies came into view again. The protagonist J.J.’s friend Emily disappeared. J.J., who set out to look for his friend, saw an artist holding a giant The knife monster was killing people, and at the same time he was hit by a storm under a tree. After death, he actually came back to life again? Players must be confused at this point in the game, wondering whether these plots are true or false, and the game also uses this suspense to attract players to play until the last moment and discover the truth.

This game uses horizontal scrolling action gameplay from left to right, bringing a bizarre and magical adventure. The atmosphere of the game screen is very good. The trees and vegetation swaying in the wind are very dynamic, and the dark sky or strong wind Heavy rainy days bring more weirdness. The overall picture is very three-dimensional and the appropriate soundtrack makes the adventure process more fascinating.

I think Suehiro Hidetaka's past works were too personal and had a strong style, which led to them not being accepted by the public. However, this game can be regarded as a more user-friendly work. It is easy to get started and has a puzzle-solving gameplay. It’s also easy to understand. It uses physical phenomena based on the real world, such as moving boxes to press things and making seesaws rise.

Speaking of Hidetaka Suehiro, a Japanese game producer, I think the first impression that veteran players have of him is that he has a very personal style. The games he developed are all stamped with his mark, such as 'Deadly Premonition' ', integrating open world and life elemen - Lujuba

What is special about this work is the setting of the heroine. J.J. She is an immortal. She can cut off her arms and legs, and she can still move even with only one head left. As long as the head is not destroyed, she can still move. Let your body fully recover anytime, anywhere. With this unique body regeneration ability, this side-scrolling game extends to richer and more interesting puzzle elements.

Because the heroine played by the players can still jump around even if her hands and feet are separated, there are many scenes where this feature must be used to pass, such as deliberately amputating a limb to separate the hand, and then picking up the arm and throwing it at the target, which is somewhat narrow. For the passage, the body must be destroyed until only a head is left, and the head must be rolled to pass through the narrow passage and then restored.

Speaking of Hidetaka Suehiro, a Japanese game producer, I think the first impression that veteran players have of him is that he has a very personal style. The games he developed are all stamped with his mark, such as 'Deadly Premonition' ', integrating open world and life elemen - Lujuba

The most outstanding design is that players will break their bones if they are hit by a giant ball. When fractured, the entire screen will turn upside down and gravity will reverse. There are also heroines who can light up dark places or burn plants because their bodies are on fire. The use of self-mutilation, suicide and constant resurrection is a very special but very tasteful puzzle-solving technique. However, the game has tried its best to minimize the visual bloodiness. The heroine who is seriously injured and has a broken body will turn black. There is no red blood sprayed out, so it doesn't make players feel sick or bloody, it's just weird at best.

Generally speaking, this is a work with the unique bad taste and weird taste of the producer. It brings players an impressive side-scrolling puzzle action gameplay, and many detailed designs are quite original.

Speaking of Hidetaka Suehiro, a Japanese game producer, I think the first impression that veteran players have of him is that he has a very personal style. The games he developed are all stamped with his mark, such as 'Deadly Premonition' ', integrating open world and life elemen - Lujuba

The system menu is like a smartphone screen. During the game, communication and chat software such as Line will be used to interact with other people. The defenseless heroine will also be chased by monsters such as Cthulhu Mythos. Quite exciting. If you don't mind strong elements such as the abuse of girls or the loss of limbs, you may like this extremely curious work.

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