The developer of "Baldur's Gate 3" denies that cutting off the ending of Kalach was just due to time constraints.

There's usually something missing from the official version of every game, whether it's a hastily released piece of shit or a carefully polished masterpiece. "Baldur's Gate 3" is no exception, but the actual content that has been cut may be difficult to determine.

Due to the ending of Karak's personal story and how little time players spent in Uptown, many players believed that Larian cut Karak-related content out. She received a new ending in a post-launch patch, confirming Fans speculated, but Larian Studios denied the idea of ​​"cutting off".

In a recent interview with IGN, Baldur's Gate 3 producer Swen Vincke and lead writer Adam Smith explained that Kharak was a character that was only started very late in development and was therefore somewhat rushed. In early versions of the game, you couldn't even recruit this character, and the entire story surrounding her troubled Hell Engine was a very late addition.

Adam Smith emphasized: "One thing that's important about Karak is that in the early versions, she didn't have a hell engine because we hadn't figured out the setting yet."

Originally, Karak's story involved her escaping from hell, and players Help her avoid the demons who are trying to take her back. The studio later added the Hell Engine because they felt Karak needed to "do something positive," suggesting that her ending was simply something the team didn't finish in time, rather than something they decided to cut.

Supporting Adam Smith's statement is Samantha Béart, who plays Karak. In a recent tweet, Samantha Béart explained that although she has been in the motion capture studio for as long as actors with other game characters, she does The work is more stressful.