The first mobile game of the father of "Heaven", can the subverting traditional "Moonlight Carver" continue to dominate the list?

Lead: "When a master meets a masterpiece."

Song Jae-kyung (transliteration), the father of "Paradise", was responsible for the development. The 13-year serialized adaptation of a popular fantasy novel broke the 3.2 million reservations in the history of KAKAO GAMES. This is called "달빛조각사 (Moonlight Carver)" The MMORPG mobile game is grabbing the attention of the Korean people with highly topical "achievements".




In fact, the MMORPG game genre has long been commonplace in Korea, but Korean players have always maintained their enthusiasm for MMORPG for ten years. And this also determines that whenever there is a new game, players will make it in the top three on the list for a few days out of freshness, but the ones that can really stay at the top of the bestseller list will always be the old faces we are familiar with.

"Moonlight Sculptor" was released by KAKAO GAMES. After it was officially launched on October 10, it was ranked first in the download list of Goole Play and App Store, and the fourth place in the Goole Play best-selling list easily started.




Although it is not easy to comment on the fate of the game, it is worthy of our attention only from the keywords endorsed by "Father of MMORPG", "Song Zaijing" and "Popular IP"— -A promotional video before the game went live, even with the theme of "Being a Master Meets a Masterpiece", and published 4563 days of novel creation time and 1230 days of game development time.

, a MMORPG that subverts the traditional impression

"Moonlight Sculptor" gave me the first impression of freshness — of course, this freshness is a horizontal comparison of similar MMORPGs.

's recent new MMORPGs all like to use "pictures approaching the end-game level" as a publicity stunt, and the pictures are made extremely sophisticated, but the style of painting is still a common oriental aesthetic. Instead, "Moonlight Sculptor" broke the mediocrity, made a fuss about the style of the game, adopted Western fantasy art style, and made a sense of difference similar to "not the same as those coquettish bitches"-Korean media commented on this game" Reduced rusticity."

However, accepting change has never been easy. Under the routines that have been successfully verified, most games like to take a steady and steady route. Although the art style of "Moonlight Sculptor" is eye-catching, whether it can redefine MMORPG depends on subsequent market data to prove . The plot of the




game is based on the virtual reality game described in the original novel, which has a 75% market share in the global game market. It reflects the huge continent in the original novel. Players explore the continent and the original hero.

Therefore, thanks to the inherent advantages of the original novel and the acquired influence of the current game market, a major selling point of "Moonlight Sculptor" is also the "open world". The game's slogan even says "I am adventurous in this vast world. It's Columbus among the Moonlight Sculptors." What’s interesting about

is that the current games under the title of "open world" like to use the protagonist's view of the vast mountains and rivers as the creative idea to make promotional images. However, it is undeniable that due to the profound influence of a certain event, this does give me a preconceived perception of "I know you are an open world at a glance."




In terms of occupation, combat content, and life content, "Moonlight Sculptor" is almost the same as other MMORPG games.

There are five different professions in "Moonlight Sculptor", "Warrior", "Archer", "Magic", "Paladin", and "Carver". According to Kim Min-soo PD (transliteration), compared to the character upgrade , The follow-up game will focus on broadening the breadth of the profession, "Rather than running towards the highest goal, it is better to enjoy the fun of the game."

life content in addition to fishing, making weapons, cooking, etc., because the game's main sculptor , So players can also obtainIn order to decorate the house, you can get a variety of BUFF effects. In addition, there are pets and mercenaries in the game. In terms of

combat, there are content such as "Demonstration", "Dungeon Fighting", and "Knight Commander Trial". When playing a copy to obtain equipment, the structure will change every time the player enters the game. In addition to the title and equipment, players participating in the "Knight Commander Trial" can also get exclusive missions and access to the palace.




The most iconic feature of the game is the sports field where the props are obtained, and the props will drop after the monsters. However, the items obtained in the stadium cannot be traded with other players, and the items that can be traded are limited to the equipment obtained out of the box and the resources obtained in the game.

What does "Moonlight Sculptor" want to emphasize?

Korean media interviewed Kim Min-soo PD of "Moonlight Sculptor" developer X-L Games, and asked 8 questions about the game. Basically, they have a detailed explanation of the characteristics of the game. The following is the reorganization of the interview content by Game Gyro.

Q1. What are the characteristics of the hidden "carver"?

Kim Min-soo PD: I also encountered a lot of difficulties when I first started to develop the concept. In the original work, the sculptor is the almighty "Monchkin", but in the game it is designed as a mixed role based on thieves. Carvers mainly use short swords for hunting, but they can summon Gulham and others through fragments, or throw fragments and emit lightning-it can also be considered a slight departure from the original, but from the perspective of future games , Made the most reasonable changes.

Engravers can only be cultivated from the beginning without a career. There are no new skills before finding a career. Compared with other careers, initial growth may be more difficult. However, the battle types of other professions are fixed. The carver can summon monsters for security attacks according to the situation, and can also fight with single swords at close range or shoot long distances to fight more freely.

However, although there is the concept of sculpture, the proportion in the game will not be so high, and it can be understood as an adjustment when cultivating characters.




Q2. What is the style of "Moonlight Carver"?

Kim Min-soo PD: "Moonlight Carver" is not an ARPG that pays more attention to speed control than COMBO. Choosing a place to go, choosing a target, and participating in a battle appropriately is not so much about manipulating the character, it is more about using the character.

I think strategic judgment is more important than instant vision and control, so I set the airspeed deliberately. There are ways to increase airspeed and allometric speed, but let's wait and see for now. In fact, the initial development speed was more than twice as slow as it is now. Although

is not implemented in the current game, one of the functions that I want to add in the future is to use the interaction of targets. For example, if there is a rock and you want to open the secret door, you need to move the rock and place it on a board.



Q3. What is the reason for joining roguelike?

Kim Min-soo PD: "Moonlight Sculptor" does not want to show endless repetitive content in a dungeon, but it is impossible to have no repetition at all. It just wants to give people a different feeling, so roguelike was introduced into the dungeon. However, due to the huge content of the original work, a lot of content will be added each time it is updated, so there are very few reasons for simple repetition.

MMORPG game, in addition to the battle results, the game process itself is also an indispensable fun. But in the field of mobile games, it seems that only results and efficiency have become the biggest focus. Therefore, we adopted an incentive method and wanted to make process and growth the main theme of the game.



Pick up the props

Q4. What is the difference between birds, pets and mercenaries?

Kim Min-soo PD: In "Moonlight Sculptor", the items obtained by fighting monsters will fall to the ground, and only the player can pick them up and put them in the backpack. However, some players think it is inconvenient to pick it up personally every time, so as long as the bird is summoned, the bird will pick up things with him.

pets can help fights, and can also lure monsters in the stadium. All professional groups can keep pets, but archers are the most helpful. Archers can increase their pet’s attack power through intensive training skills and increase their pet’s defense in PVP battles. The

mercenary took the role of foreign aid. In some seemingly unbreakable battles, foreign aid is hired to help the battle-this is made to prevent players from giving up the game in battle.



The engraver summons the Gulham battle scene

Q5. The design of the house?

Kim Min Soo PD: I personally like "Animal Crossing" very much. Because I want to decorate all the items collected in the game in my house, I can install furniture, I can lie down and rest, I can invite friends, etc. The house is designed to add these elements. For example, in Jidd Park, if you decide when to meet at which house, everyone visits together, and then puts a big table and sits in a chair to chat. Some players in

think "after catching the monster, let it be displayed in your own home", but because it is a bit inconsistent with the atmosphere of the game, it is not adopted. The size of the house can be changed, and the concept of "moving" has also been introduced. If you have installed furniture, you can take it down and put it at the door of your house, and re-arrange it after moving.




Q6. How to play party battle?

Kim Min-soo PD: Each level of the character has skills that are helpful to party personnel, but compared to the same level, participating with party personnel of different levels is more helpful to party play. However, although it is more helpful to play in accordance with the prescribed character design, even if the character is not followed, there is a lot of room to win.

In addition, there is an automatic party function. Players do not need to call party members manually or send notifications for everyone to get together. The automatic queuing function allows players for the same purpose to hunt together and then go to their respective destinations. There will be bosses in the sports field. Although the strength of the boss varies according to the player's level, the lineup is still set to a size of 10-20 people.

Q7. Character equipment, single product, PVP?

Kim Min-soo PD: In "Moonlight Sculptor", as long as you wear equipment, the appearance of the character will change. Therefore, players can wear the top equipment and act like a recluse master.

According to different sports fields, low-level quick equipment may be more effective than top-level equipment, and even if the most lethal weapons are not used, other levels of offensive weapons may be more effective. There are many items in the game that are not based on "State", but items with interesting functions. For example, users basically cannot confirm the HP of monsters. If they get the item of "Smart Glasses", they can pass the data Check the HP of the monster. In "Moonlight Sculptor", such a single product is not purely for improving attack power, but for additional help in combat. The

exchange exists and can be traded freely except for the attribution items. Game currency is used in transactions to change the pattern of some market conditions with limited ups and downs. Some users like PVP, but for other users, it may be a kind of pressure. But because the “environment where you don’t want to die, but you might die” creates tension, the PVP mode exists. However, if the player does not turn on the PVP mode, they will not die. If the PVP mode is activated, some experience points will be added.

Q8. What occupations will be added?

Kim Min-soo PD: Although it cannot be released yet, it has been decided and is in production. I plan to continue to add horizontal content, instead of running towards the highest goal, it is better to enjoy the fun of the game.

In addition, there is no concept of job transfer yet, and I am considering whether to adopt the form of job transfer or simply convert to otherLevel. First of all, we want to add a lot of class cars, but the life class cars that are not combat types are also considering the next update.